コード例 #1
0
 //TODO: Move to a child class?
 public virtual void SpawnAtMe(GameObject objectToSpawn)
 {
     if (SceneGraph != null)
     {
         objectToSpawn.Position = this.AbsolutePosition;
         SceneGraph.Add(objectToSpawn);
     }
 }
コード例 #2
0
ファイル: Fireball.cs プロジェクト: Wydra/WickedEngine
 public Fireball(SceneGraph sceneGraph, Texture2D texture, Dictionary<AnimationKey, Animation> animation)
     : base(texture, animation)
 {
     this.SceneGraph = sceneGraph;
     this.NoClip = false;
     this.IsAnimating = true;
     this.Speed = 4f;
     this.ObjectCollision += new GameObjectCollisionEventHandler(Fireball_ObjectCollision);
 }
コード例 #3
0
ファイル: TestLevel.cs プロジェクト: Wydra/WickedEngine
        protected override void LoadContent()
        {
            ContentManager Content = GameRef.Content;
            ShipTexture = Content.Load<Texture2D>(@"Sprites\block_64");
            LaserTexture = Content.Load<Texture2D>(@"Sprites\laser");
            Asteriod64 = Content.Load<Texture2D>(@"Sprites\asteriod_64");
            Asteriod32 = Content.Load<Texture2D>(@"Sprites\asteriod_32");
            StarTexture = Content.Load<Texture2D>(@"Sprites\Star_256");
            PlanetBlueTexture = Content.Load<Texture2D>(@"Sprites\Planet_Blue_128");
            PlanetPurpleTexture = Content.Load<Texture2D>(@"Sprites\Planet_Purple_128");
            CreatureTexture = Content.Load<Texture2D>(@"Sprites\Creature_32");
            LaserTurretTexture = Content.Load<Texture2D>(@"Sprites\Weapon_16");
            SpaceTexture = Content.Load<Texture2D>(@"Backgrounds\Nebula_1920X1200");
            fontArial = Content.Load<SpriteFont>(@"Fonts\Arial");

            LaserFireTexture = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
            LaserFireTexture.SetData(new[] { Color.Yellow });

            FpsCounter.Font = fontArial;
            RNG = new Random(3); //TODO: Randomize seed

            SolarSystem solarSystem = new SolarSystem();
            solarSystem.Generate(RNG, 1000000);

            Camera2D camera = new Camera2D(ScreenRectangle);
            SceneGraph = new SceneGraph(camera, null);
            SceneGraph.Sky = SpaceTexture;

            foreach (GameObject obj in solarSystem.Stars)
            {
                SceneGraph.Add(obj);
            }
            foreach (GameObject obj in solarSystem.Planets)
            {
                SceneGraph.Add(obj);
            }
            foreach (GameObject obj in solarSystem.Asteroids)
            {
                SceneGraph.Add(obj);
            }

            Ship = GetShip();
            Ship.Position = Vector2.Zero;

            SceneGraph.Add(Ship);
            camera.CameraMode = CameraMode.Follow;
            camera.FollowTarget = Ship;

            SpaceCreature creature = new SpaceCreature();
            creature.Position = new Vector2(600f, 600f);
            creature.AI = new SimpleFollowAI();
            creature.Target = Ship;
            SceneGraph.Add(creature);

            //SpaceCreature creature2 = new SpaceCreature();
            //creature2.Position = new Vector2(400f, 300f);
            //creature2.AI = new SimpleFollowAI();
            //creature2.Target = Ship;
            //SceneGraph.Add(creature2);

            base.LoadContent();
        }
コード例 #4
0
        private GameObjectStatistics GetObjectTotals(SceneGraph graph)
        {
            GameObjectStatistics stats = new GameObjectStatistics();

            foreach (IGameObjectCounter obj in graph.RootGraph)
            {
                stats.CollisionCount += obj.Stats.CollisionCount;
                stats.CollisionTestCount += obj.Stats.CollisionTestCount;
                stats.DrawCount += obj.Stats.DrawCount;
                stats.UpdateCount += obj.Stats.UpdateCount;
            }

            return stats;
        }
コード例 #5
0
ファイル: TestLevel.cs プロジェクト: Wydra/WickedEngine
        protected override void LoadContent()
        {
            ContentManager Content = GameRef.Content;
            CharacterTexture = Content.Load<Texture2D>(@"Sprites\malepriest");
            NPCTexture = Content.Load<Texture2D>(@"Sprites\malefighter");
            SunTexture = Content.Load<Texture2D>(@"Sprites\sun_32");
            FireBallTexture = Content.Load<Texture2D>(@"Sprites\FireBall");
            ExplosionTexture = Content.Load<Texture2D>(@"Sprites\explosions");
            fontArial = Content.Load<SpriteFont>(@"Fonts\Arial");

            FpsCounter.Font = fontArial;

            aCharacter = GetCharacter();
            aCharacter.Position = new Vector2(70f, 50f);

            Sprite sprite = GetSun();
            aCharacter.AddChild(sprite);

            map = Content.Load<Map>("Map");

            Camera camera = new Camera(ScreenRectangle);
            camera.CameraMode = CameraMode.Follow;
            camera.FollowTarget = aCharacter;

            SceneGraph = new SceneGraph(camera, map);

            SceneGraph.Map = map;
            SceneGraph.Add(aCharacter);

            Character npc = GetNPC();
            npc.Position = new Vector2(512f, 512f);
            SceneGraph.Add(npc);

            base.LoadContent();
        }