public void MoveUpRight() { GameObject obj = new GameObject(); obj.MoveUp(); obj.MoveRight(); Vector2 expected = -Vector2.UnitY + Vector2.UnitX; //expected.Normalize(); Assert.That(obj.Velocity, Is.EqualTo(expected)); }
public void MoveRight() { GameObject obj = new GameObject(); obj.MoveRight(); Assert.That(obj.Velocity, Is.EqualTo(Vector2.UnitX)); }