コード例 #1
0
        public void Show(VCPArmorPivot part)
        {
            if (gameObject.activeSelf)
            {
                return;
            }

            if (part.armorType != ArmorType.Decoration)
            {
                _part = part;
                transform.parent.gameObject.SetActive(true);
                gameObject.SetActive(true);
                _maleUI.SetActive(_part.isMale);
                _femaleUI.SetActive(!_part.isMale);

                for (int i = 0; i < 4; i++)
                {
                    _maleButtons[i].disabled   = (int)part.armorType != i;
                    _femaleButtons[i].disabled = (int)part.armorType != i;
                }

                _maleButtons[(int)part.armorType].SetColor(_part.showIndex, _hilightColor);
                _femaleButtons[(int)part.armorType].SetColor(_part.showIndex, _hilightColor);
            }
        }
コード例 #2
0
            // 销毁 GameObject. 在需要删除 view 时调用 (实际上父级已被直接删除, 所以不需调用). ArmorPartObject 销毁时, 如果 view 已经存在则调用
            public void DestroyModel()
            {
                if (_armor)
                {
                    RemoveFromCharacterModel();

                    Destroy(_armor.gameObject);
                    _armor = null;
                    _pivot = null;
                }
            }
コード例 #3
0
            // 创建 GameObject. 在收到 view build 消息时调用. ArmorPartObject 创建时, 如果 view 已经存在则调用
            public void CreateModel()
            {
                if (!_armor)
                {
                    _armor = item.GetCmpt <Instantiate>().CreateViewGameObj(null).transform;
                    _pivot = _armor.GetComponentInChildren <VCPArmorPivot>();
                    _pivot.DestroyModels();

                    SyncModelPivot();
                    AddToCharacterModel();
                    SyncModelFirstPersonMode();
                }
            }
コード例 #4
0
    public override void Set(VCComponentData data)
    {
        data.Validate();
        m_Data = data.Copy() as VCGeneralPartData;
        m_PositionInput.Vector = m_Data.m_Position;
        m_RotationInput.Vector = m_Data.m_Rotation;
        m_ArmorPartIndex       = m_Data.m_ExtendData;
        if (m_VisibleCheck)
        {
            m_VisibleCheck.isChecked = m_Data.m_Visible;
        }

        WhiteCat.VCPArmorPivot m_VCPArmorPivot = m_SelectBrush.GetVCPArmorPivotByIndex(m_Data.m_ExtendData);
        if (m_VCPArmorPivot)
        {
            VCEditor.Instance.m_UI.bonePanel.Show(m_VCPArmorPivot);
        }
    }