/// <summary> /// Event handler for when an available session menu entry is selected. /// </summary> void AvailableSessionMenuEntrySelected(object sender, EventArgs e) { // Which menu entry was selected? AvailableSessionMenuEntry menuEntry = (AvailableSessionMenuEntry)sender; AvailableNetworkSession availableSession = menuEntry.AvailableSession; try { // Begin an asynchronous join network session operation. IAsyncResult asyncResult = NetworkSession.BeginJoin(availableSession, null, null); // Activate the network busy screen, which will display // an animation until this operation has completed. NetworkBusyScreen busyScreen = new NetworkBusyScreen(asyncResult); busyScreen.OperationCompleted += JoinSessionOperationCompleted; ScreenManager.AddScreen(busyScreen); } catch (NetworkException exception) { ScreenManager.AddScreen(new NetworkErrorScreen(exception)); } catch (GamerPrivilegeException exception) { ScreenManager.AddScreen(new NetworkErrorScreen(exception)); } }
/// <summary> /// Event handler for when the Create Session menu entry is selected. /// </summary> void CreateSessionMenuEntrySelected(object sender, EventArgs e) { try { // Begin an asynchronous create network session operation. IAsyncResult asyncResult = NetworkSession.BeginCreate(sessionType, NetworkSessionComponent.MaxLocalGamers, NetworkSessionComponent.MaxGamers, null, null); // Activate the network busy screen, which will display // an animation until this operation has completed. NetworkBusyScreen busyScreen = new NetworkBusyScreen(asyncResult); busyScreen.OperationCompleted += CreateSessionOperationCompleted; ScreenManager.AddScreen(busyScreen); } catch (NetworkException exception) { ScreenManager.AddScreen(new NetworkErrorScreen(exception)); } catch (GamerPrivilegeException exception) { ScreenManager.AddScreen(new NetworkErrorScreen(exception)); } }