public UserModel FindUserByConnectionId(BoardModel board, string userConnectionId) { foreach (var user in board.Users) { foreach (var connectionId in user.UserConnectionIds) { if (connectionId == userConnectionId) { return(user); } } } return(null); }
public BoardModel CreateBoard(string groupName) { BoardModel board = new BoardModel() { BoardId = groupName, Name = "", UniqueName = "", Pin = _boardService.GenerateRoomPin(1000, 9999), Users = new List <UserModel>(), ImageIds = new List <string>() }; return(board); }
public UserModel CreateUser(string userId, string userConnectionId, BoardModel board, bool boardExisted) { UserModel user = new UserModel() { UserId = userId, Username = "******", Role = boardExisted ? UserRole.Editor : UserRole.Creator, Boards = new List <BoardModel>(), UserConnectionIds = new List <string>() }; lock (_objectLock) { user.Boards.Add(board); user.UserConnectionIds.Add(userConnectionId); } return(user); }
/// <summary> /// Přidá tabuly do listu /// </summary> /// <param name="board"></param> public void AddBoard(BoardModel board) { if (_boards.Count == 0) { board.UniqueName = "Board0"; } else { int n = Int32.Parse(_boards[(_boards.Count - 1)].UniqueName.Split("Board")[1]); n++; board.UniqueName = "Board" + n.ToString(); } lock (_objectLock) { _boards.Add(board); } }
public UserModel FindUserById(BoardModel board, string userId) { return(board.Users.Find(x => x.UserId == userId)); }
/// <summary> /// Zjistí, zda-li na tabuli není žádný uživatel /// </summary> /// <param name="board"></param> /// <returns></returns> public bool isBoardEmpty(BoardModel board) { return(board.Users.All(user => user.UserConnectionIds.Count == 0)); }