private Shader GetDefaultShader() { if (k_PipelineAssets == null) { k_PipelineAssets = Resources.Load <Retro3DPipelineAssets>("Default Retro3D Assets"); } if (k_PipelineAssets != null) { return(k_PipelineAssets.m_defaultShader); } else { return(Shader.Find("Retro3D/Surface")); } }
private Material GetDefaultMaterial() { if (k_PipelineAssets == null) { k_PipelineAssets = Resources.Load <Retro3DPipelineAssets>("Default Retro3D Assets"); } if (k_PipelineAssets != null) { return(k_PipelineAssets.m_defaultMaterial); } else { return(new Material(GetDefaultShader())); } }