コード例 #1
0
        private Shader GetDefaultShader()
        {
            if (k_PipelineAssets == null)
            {
                k_PipelineAssets = Resources.Load <Retro3DPipelineAssets>("Default Retro3D Assets");
            }

            if (k_PipelineAssets != null)
            {
                return(k_PipelineAssets.m_defaultShader);
            }
            else
            {
                return(Shader.Find("Retro3D/Surface"));
            }
        }
コード例 #2
0
        private Material GetDefaultMaterial()
        {
            if (k_PipelineAssets == null)
            {
                k_PipelineAssets = Resources.Load <Retro3DPipelineAssets>("Default Retro3D Assets");
            }

            if (k_PipelineAssets != null)
            {
                return(k_PipelineAssets.m_defaultMaterial);
            }
            else
            {
                return(new Material(GetDefaultShader()));
            }
        }