コード例 #1
0
ファイル: DataFormatter.cs プロジェクト: Hobbitron/WheelMUD
        /// <summary>
        /// Runs the data through our presentation handlers
        /// </summary>
        /// <param name="data">The data to format</param>
        /// <param name="connection">The connection object this data is going to be sent to</param>
        /// <param name="sendAllData">Indicates if all data should be sent.</param>
        /// <returns>A formatted string of data</returns>
        internal static string FormatData(string data, Connection connection, bool sendAllData)
        {
            if (connection.Terminal.UseWordWrap && connection.Terminal.Width > 0)
            {
                data = WordWrapHandler.Parse(data, connection.Terminal.Width);
            }

            if (connection.Terminal.UseBuffer && !sendAllData)
            {
                connection.OutputBuffer.Clear();
                string[] temp = BufferHandler.Parse(data);
                string[] output;
                bool appendOverflow = false;

                if (temp.Length > connection.PagingRowLimit)
                {
                    appendOverflow = true;
                    connection.OutputBuffer.Append(temp);
                    output = connection.OutputBuffer.GetRows(BufferDirection.Forward, connection.PagingRowLimit);
                }
                else
                {
                    output = temp;
                }

                data = BufferHandler.Format(
                    output,
                    false,
                    appendOverflow,
                    connection.OutputBuffer.CurrentLocation,
                    connection.OutputBuffer.Length);
            }

            if (connection.Terminal.UseANSI)
            {
                data = AnsiHandler.Parse(data);
            }
            else
            {
                // TODO: Remove regex into separate parser.
                var options = RegexOptions.None;
                var regex = new Regex(@"<%?\w+[^>]*%>", options);
                string input = data;
                string replacement = string.Empty;
                data = regex.Replace(input, replacement);
            }

            if (!connection.Terminal.UseMXP)
            {
                // TODO: Remove regex into separate parser.
                var options = RegexOptions.None;
                var regex = new Regex(@"</?\w+[^>]*>", options);
                string input = data;
                string replacement = string.Empty;
                data = regex.Replace(input, replacement);
            }

            return data;
        }
コード例 #2
0
ファイル: CommandServer.cs プロジェクト: Hobbitron/WheelMUD
        /// <summary>
        /// Checks the data passed to it to see if the connection now has
        /// a command ready.
        /// </summary>
        /// <param name="sender">The connection sending the data</param>
        /// <param name="data">The data received</param>
        public void OnDataReceived(Connection sender, Byte[] data)
        {
            //we can be sure that the data is text because the telnet server has dealt with any nasties
            string input = Encoding.ASCII.GetString(data);

            //Append the data to our text buffer.
            sender.Buffer.Append(input);

            //get the whole of our buffer
            input = sender.Buffer.ToString();

            input = StripDodgyTerminator(sender, input);

            //if we have nothing left to process then bail out
            if (input.Length == 0)
            {
                return;
            }

            SetLastTerminator(sender, input);

            //replace any \r\n or \n\r or \n with just \r so that we can just deal with one line marker
            input = input.Replace("\n", _newLineMarker);
            input = input.Replace("\r\r", _newLineMarker);

            //our new line will only be a \r as we removed all \n above.

            if (input.Contains(_newLineMarker))
            {
                //we have received a newline char in our stream, this means that
                //we need to raise a command. However we might receive multiple commands
                //in the same stream as our network connection might be slow.

                //we have a special case which is not captured by below.
                //that of just a carriage return being entered in the client.
                //we should pass that up as a valid command.
                if (input == _newLineMarker)
                {
                    RaiseInputReceived(new ConnectionArgs(sender), "");
                }

                //does our input "end" with \r if so then we have a series of full commands.
                //if it doesnt then we have a partial command at the end which needs to wait for more data.

                bool fullCommand = input.EndsWith(_newLineMarker);

                //split on our \r
                string[] commands = input.Split(new string[] { _newLineMarker }, StringSplitOptions.RemoveEmptyEntries);
                string action = string.Empty;
                for (int i = 0; i < commands.Length; i++)
                {
                    action = commands[i].Trim();

                    //if its a full command.
                    if ((i < commands.Length - 1) || (i == commands.Length - 1 && fullCommand))
                    {
                        //fill the last input buffer
                        sender.LastInput = action;
                        //raise the input recevied event
                        RaiseInputReceived(new ConnectionArgs(sender), action);
                    }
                }

                //clear the buffer
                sender.Buffer.Length = 0;
                if (!fullCommand)
                {
                    //if the last command wasnt a full command,
                    //we need to append that action back to the buffer
                    sender.Buffer.Append(action);
                }

            }
        }
コード例 #3
0
ファイル: CommandServer.cs プロジェクト: Hobbitron/WheelMUD
 /// <summary>
 /// Because of the variation in line terminators between clients we have to choose one
 /// and strip out the others. This leaves a funny situation when we have determined that
 /// a command has come in because of \r so we process it but the next string we receive
 /// begins with \n because the client actually send command\r\n.
 /// This function checks the last terminator we received and if the opposite one is
 /// received at the start of the next set of data it removes it.
 /// </summary>
 /// <param name="sender">The connection we received the input on</param>
 /// <param name="input">The input we are checking</param>
 /// <returns></returns>
 private static string StripDodgyTerminator(Connection sender, String input)
 {
     if ((sender.LastInputTerminator == "\r") && input.StartsWith("\n"))
     {
         input = input.Replace("\n", "");
     }
     else if ((sender.LastInputTerminator == "\n") && input.StartsWith("\r"))
     {
         input = input.Replace("\r", "");
     }
     return input;
 }
コード例 #4
0
ファイル: CommandServer.cs プロジェクト: Hobbitron/WheelMUD
 /// <summary>
 /// Sets the last input terminator to the termination char(s) we have
 /// just received (if any)
 /// </summary>
 /// <param name="sender">The connection we received input on</param>
 /// <param name="input">The input we are checking</param>
 private static void SetLastTerminator(Connection sender, String input)
 {
     if (input.Contains("\r") & input.Contains("\n"))
     {
         sender.LastInputTerminator = "\r\n";
     }
     else if (input.Contains("\r"))
     {
         sender.LastInputTerminator = "\r";
     }
     else if (input.Contains("\n"))
     {
         sender.LastInputTerminator = "\n";
     }
 }