public void SetActionSequence(VerbActionSequence actionSequence) { _actionSequence = actionSequence; if(GameController.MessageManager != null) { _verbText.text = GameController.MessageManager.GetMessage(_actionSequence.VerbCoinText); } else { _verbText.text = _actionSequence.VerbCoinText; } // If the text is blank then hide if(_verbText.text == null || _verbText.text == ""){Hide();} }
/// <summary> /// Clear this instance by removing the display text and the action sequence /// </summary> internal void Clear() { // Clear the text _verbText.text = ""; // Clear the action sequence _actionSequence = null; }