コード例 #1
0
 private void OnEnable()
 {
     if (owner != null)
     {
         owner.RefreshInventory();
         PopulateLootInventory();
     }
 }
コード例 #2
0
        private void OnEnable()
        {
            if (owner != null)
            {
                owner.RefreshInventory();
                PopulateInventory();

                //if(owner.TryGetComponent(out Actor actor) && actor.actorType == ACTOR_TYPE.PLAYER)
                //{
                //    DelegateManager.UpdatePlayerUI = PopulateInventory;
                //}
            }
            else
            {
                //DelegateManager.setCurrentInventoryObject = SetOwner;
            }
        }