コード例 #1
0
 public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
 }
コード例 #2
0
 public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     animator.SetBool(TransitionParameter.ForceTransition.ToString(), false);
 }
コード例 #3
0
 public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
 }
コード例 #4
0
        public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
        {
            CharacterControl control = characterState.GetCharacterControl(animator);

            control.SkinnedMeshAnimator.applyRootMotion = true;
        }
コード例 #5
0
 public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     animator.SetBool(TransitionParameter.Jump.ToString(), false);
     animator.SetBool(TransitionParameter.Attack.ToString(), false);
 }
コード例 #6
0
ファイル: StateData.cs プロジェクト: loveqxl/CodesCollection
 public abstract void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo);
コード例 #7
0
ファイル: StateData.cs プロジェクト: loveqxl/CodesCollection
 public abstract void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo);