public IEnumerable <Cut> CutsAtStart() { FighterRound prevRound = Previous(); if (prevRound == null) { return(new List <Cut>()); } return(prevRound.Cuts); }
public FighterRound Next() { Round next = this.Round.Fight.Rounds.FirstOrDefault(r => r.RoundNumber == this.Round.RoundNumber + 1); if (next == null) { return(null); } FighterRound ret = next.FighterRounds.FirstOrDefault(fr => fr.IsFighter1 == this.IsFighter1); return(ret); }
public FighterRound Previous() { Round prev = this.Round.Fight.Rounds.FirstOrDefault(r => r.RoundNumber == this.Round.RoundNumber - 1); if (prev == null) { return(null); } FighterRound ret = prev.FighterRounds.FirstOrDefault(fr => fr.IsFighter1 == this.IsFighter1); return(ret); }