internal void Close(bool force) { if (_disposed) { return; } _disposed = true; if (!force && flush(true)) { _response.Close(); } else { if (_sendChunked) { var last = getChunkSizeBytes(0, true); _write(last, 0, last.Length); } _body.Dispose(); _body = null; _response.Abort(); } _response = null; _stream = null; }
internal void Close(bool force) { if (_disposed) { return; } _disposed = true; if (!force) { if (flush(true)) { _response.Close(); _response = null; _innerStream = null; return; } _response.CloseConnection = true; } if (_sendChunked) { _write(_lastChunk, 0, 5); } _bodyBuffer.Dispose(); _response.Abort(); _bodyBuffer = null; _response = null; _innerStream = null; }