public static Offset <global::FlatBuffersProtocol.Weapon> Encode(WebProtocol.FlatBuffersProtocol.Weapon source, FlatBufferBuilder fbb) { global::FlatBuffersProtocol.Weapon.StartWeapon(fbb); global::FlatBuffersProtocol.Weapon.AddId(fbb, source.id); global::FlatBuffersProtocol.Weapon.AddAmmoCapacity(fbb, source.ammo_capacity); return(global::FlatBuffersProtocol.Weapon.EndWeapon(fbb)); }
public static void Decode(WebProtocol.FlatBuffersProtocol.Weapon destination, global::FlatBuffersProtocol.Weapon source) { destination.id = source.Id; destination.ammo_capacity = source.AmmoCapacity; }