//0: resource not yet queued/prepared; //1: resource Failed Preparation! not ready to use //2: resource already queued for preparing //3: resource already prepared public static int GetPreparationStateOfResource(string resourceName) { return(ExternalWebGL_FS.GetStateOfResource(resourceName)); }
public static bool ResourceReadyCheck(string resourceName) { return(ExternalWebGL_FS.GetStateOfResource(resourceName) == 3); }