コード例 #1
0
 //0: resource not yet queued/prepared;
 //1: resource Failed Preparation! not ready to use
 //2: resource already queued for preparing
 //3: resource already prepared
 public static int GetPreparationStateOfResource(string resourceName)
 {
     return(ExternalWebGL_FS.GetStateOfResource(resourceName));
 }
コード例 #2
0
 public static bool ResourceReadyCheck(string resourceName)
 {
     return(ExternalWebGL_FS.GetStateOfResource(resourceName) == 3);
 }