コード例 #1
0
ファイル: Player.cs プロジェクト: DisruptionTheory/WebDE
        public Player(string name = "Player")
        {
            this.Name = name;

            // The first player created is the local player ...
            if (LocalPlayer == null)
            {
                LocalPlayer = this;
            }
        }
コード例 #2
0
ファイル: Game.cs プロジェクト: DisruptionTheory/WebDE
        public static void Init()
        {
            Game.Clock = new DOM_Clock();
            //Game.Clock.Start();

            //I must be script#'ing wrong. This won't fire here.
            InputManager.Input.Init();
            // Set up the local player
            Player LocalPlayer = new Player();
            //Surface.Initialize(new DOM_Renderer());
            //Surface.Initialize(new Canvas_Renderer());
            Game.Renderer = new Canvas_Renderer();
            SoundSystem = new HTML5_Audio();
            //set up the primary view
            // Remember to initialize the renderer first!
            View playerOneView = new View(LightingStyle.Tiles);
            playerOneView.SetArea(new Rectangle(0, 0, Renderer.GetSize().width, Renderer.GetSize().height));

            //notificationLayer = new GuiLayer(playerOneView, new Rectangle(0, 0, 0, 0));
            notificationLayer = playerOneView.AddLayer("NotificationLayer", new Rectangle(0, 0, 0, 0));
            notificationLayer.SetSize(522, 60);
            //notificationLayer.Hide();

            //create two gui elements on the layer:
            //an image on the left
            GuiElement notifIcon = notificationLayer.AddGUIElement("");
            notifIcon.AddStyle("notifIcon");
            notifIcon.SetPosition(12, 0);
            //and sender on the right
            GuiElement notifSender = notificationLayer.AddGUIElement("");
            notifSender.SetPosition(58, 0);
            notifSender.SetSize(474, 12);
            //and the sender's handle, if applicable
            GuiElement notifSenderHandle = notificationLayer.AddGUIElement("");
            notifSenderHandle.SetPosition(80, 0);
            notifSenderHandle.SetSize(474, 12);
            notifSenderHandle.AddStyle("tweetName");
            //and the text on the right
            GuiElement notifText = notificationLayer.AddGUIElement("");
            notifText.SetPosition(58, 18);
            notifText.SetSize(474, 40);
            notificationLayer.Hide();

            //clockRenderguy = Game.Clock.AddRender(Game.Renderer.RenderUpdate);
            //clockRenderguy = Game.Clock.AddRender(Game.Renderer.Render);

            //reposition the notification layer after a few seconds
            string notif_repos = Clock.AddRender(reposition_notification_layeer);
            Clock.delayRender(notif_repos, 2);

            Clock.AddCalculation(StandardCalculations);
            Clock.IntervalExecute(Game.StandardIntervalCalculations, .2);
            Game.Paused = false;
        }