public int UpdateWeaponStatus(WeaponList weaponList) { _client = new WeaponDesignService.WeaponDesignServiceClient(); try { int rs = _client.UpdateWeaponStatus(weaponList); _client.Close(); return(rs); } catch (Exception ex) { _client.CloseCatch(ex, "UpdateWeaponStatus 删除武器失败"); return(0); } }
public int AddWeaponList(WeaponList weaponList) { _client = new WeaponDesignService.WeaponDesignServiceClient(); try { int rs = _client.AddWeaponList(weaponList); _client.Close(); return(rs); } catch (Exception ex) { _client.CloseCatch(ex, "AddWeaponList 添加武器失败"); return(0); } }
public int AddPraiseLog(PraiseLog praiseLog) { _client = new WeaponDesignService.WeaponDesignServiceClient(); try { int rs = _client.AddPraiseLog(praiseLog); _client.Close(); return(rs); } catch (Exception ex) { _client.CloseCatch(ex, "AddPraiseLog 点赞失败"); return(0); } }
public int AddUserList(UserList userList) { _client = new WeaponDesignService.WeaponDesignServiceClient(); try { int rs = _client.AddUserList(userList); _client.Close(); return(rs); } catch (Exception ex) { _client.CloseCatch(ex, "AddUserList 添加用户失败"); return(0); } }
public int AddCommentsList(CommentsList commentsList) { _client = new WeaponDesignService.WeaponDesignServiceClient(); try { int rs = _client.AddCommentsList(commentsList); _client.Close(); return(rs); } catch (Exception ex) { _client.CloseCatch(ex, "AddCommentsList 添加评论失败"); return(0); } }
public List <WeaponUserList> GetWeaponUserList(WeaponUserList weaponuserlist) { _client = new WeaponDesignService.WeaponDesignServiceClient(); List <WeaponUserList> lists = new List <WeaponUserList>(); try { lists = _client.GetWeaponUserList(weaponuserlist); _client.Close(); return(lists); } catch (Exception ex) { _client.CloseCatch(ex, "GetWeaponUserList 获取指定用户的武器失败"); return(lists); } }
public WeaponList GetWeaponList(WeaponList searchWeaponList) { _client = new WeaponDesignService.WeaponDesignServiceClient(); WeaponList list = new WeaponList(); try { list = _client.GetWeaponList(searchWeaponList); _client.Close(); return(list); } catch (Exception ex) { _client.CloseCatch(ex, "GetWeaponList 获取武器信息失败"); return(list); } }
public DesignEventType GetDesignEventType(DesignEventType searchDesignEventType) { _client = new WeaponDesignService.WeaponDesignServiceClient(); DesignEventType lists = new DesignEventType(); try { lists = _client.GetDesignEventType(searchDesignEventType); _client.Close(); return(lists); } catch (Exception ex) { _client.CloseCatch(ex, "GetDesignEventType Failed"); return(lists); } }
public List <WeaponComments> GetWeaponCommentsList(ref CommonLibs.Common.DataPage dp, WeaponComments searchWeaponComments) { _client = new WeaponDesignService.WeaponDesignServiceClient(); List <WeaponComments> lists = new List <WeaponComments>(); try { lists = _client.GetWeaponCommentsList(ref dp, searchWeaponComments); _client.Close(); return(lists); } catch (Exception ex) { _client.CloseCatch(ex, "GetWeaponCommentsList 获取评论失败"); return(lists); } }