public override string GetHash() { if (exportAsScene) { return(WXUtility.GetMD5FromString(prefabPath)); } return(WXUtility.GetMD5FromAssetPath(prefabPath)); }
private void PackFiles(string pkgName, string dirPath) { if (!Directory.Exists(dirPath)) { return; } EditorUtility.DisplayProgressBar("插件代码打包", "", 0.0f); var files = Directory.EnumerateFiles(dirPath, "*.js", SearchOption.AllDirectories).ToList(); List <string> allRecursiveAssets = new List <string>(); // all converted scripts var t = 0; foreach (var file in files) { // bridge plugin blacklist var name = Path.GetFileName(file); // Debug.Log(name); // 插件代码不打包这几个文件 if (name.Equals("minigame-adaptor-lib.js") || name.Equals("minigame-adaptor-lib.meta.js") || name.Equals("minigame-adaptor-lib-patch.js")) { continue; } JSONObject metadata = new JSONObject(JSONObject.Type.OBJECT); var cutIndex = Path.GetFullPath(file).IndexOf(dirPath) + dirPath.Length + 1; // +1 : '/' string path = Path.GetFullPath(file).Substring(cutIndex).Replace('\\', '/'); string content = File.ReadAllText(file); ExportStore.AddTextFile(path, content, WXUtility.GetMD5FromString(content)); List <string> useFile = new List <string>(); useFile.Add(path); ExportStore.AddResource(path, "script", null, useFile); allRecursiveAssets.Add(path); EditorUtility.DisplayProgressBar("插件代码打包", "", t++ / files.Count); } ExportStore.GenerateResourcePackage( pkgName, allRecursiveAssets ); }
public override string GetHash() { return("" + WXUtility.GetMD5FromString(GetExportPath()) + File.GetLastWriteTime(unityAssetPath).Ticks); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(meshName)); }
protected override void DoExport() { var build = DirectoryBuilder.GetDirectory("build"); // check cache var projectDir = new DirectoryInfo(build["Project"].FullPath); // Debug.Log(projectDir.GetFiles().Length); if (!projectDir.Exists || projectDir.GetFiles() == null || projectDir.GetFiles().Length <= 1) { BridgeExport.ExportCodeMenu(); } // convert // BridgeExport.ExportCode(); // EditorUtility.ClearProgressBar(); // BridgeExport.isProcessing = false; EditorUtility.DisplayProgressBar("代码导出", "", 0.0f); var dirPath = BridgeExport.PROJECT_CODE_PATH; var files = Directory.EnumerateFiles(dirPath, "*.js", SearchOption.AllDirectories).ToList(); List <string> allRecursiveAssets = new List <string>(); // all converted scripts var t = 0; foreach (var file in files) { // bridge plugin blacklist var name = Path.GetFileName(file); // Debug.Log(name); // 使用引擎插件不打包这几个文件,以节省代码包体积 if (WXBridge.isWXBridgePlugin && ( name.Equals("minigame-adaptor-lib.js") || name.Equals("minigame-adaptor-lib.meta.js") || name.Equals("minigame-adaptor-lib-patch.js"))) { continue; } JSONObject metadata = new JSONObject(JSONObject.Type.OBJECT); metadata.AddField("version", 1); // string path = Path.GetFullPath(file).Replace(Path.Combine(Application.dataPath.Replace("Assets", ""), "__tmp_dist_script~"), "Assets"); var cutIndex = Path.GetFullPath(file).IndexOf(dirPath) + dirPath.Length + 1; // +1 : '/' string path = Path.GetFullPath(file).Substring(cutIndex).Replace('\\', '/'); // Debug.Log(path); // Debug.Log(file + "===" + path); // Debug.Log(path); string content = File.ReadAllText(file); ExportStore.AddTextFile(path, content, WXUtility.GetMD5FromString(content)); List <string> useFile = new List <string>(); useFile.Add(path); ExportStore.AddResource(path, "script", null, useFile); allRecursiveAssets.Add(path); EditorUtility.DisplayProgressBar("代码导出", "", t++ / files.Count); } // var libs = Directory.EnumerateFiles(Path.Combine(bridgeRootPath, "lib"), "*.lib"); var libs = Directory.EnumerateFiles(DirectoryBuilder.GetDirectory("references")["Adaptor"].FullPath, "*.lib"); // Debug.Log(libs); foreach (var lib in libs) { var name = Path.GetFileName(lib); // Debug.Log(name); // bridge plugin blacklist // 使用引擎插件的情况 if (WXBridge.isWXBridgePlugin) { // 如果使用了插件但是要用自己的adaptor.js,这个文件也要打包 if (!WXBridge.isWXBridgePluginAdaptor) { if (!name.Equals("minigame-adaptor-util.js.lib") && !name.Equals("minigame-adaptor-config.js.lib") && !name.Equals("minigame-adaptor.js.lib")) { continue; } } else { if (!name.Equals("minigame-adaptor-util.js.lib") && !name.Equals("minigame-adaptor-config.js.lib")) { continue; } } } JSONObject metadata = new JSONObject(JSONObject.Type.OBJECT); metadata.AddField("version", 1); string path = name.Substring(0, name.Length - 4); // 配置文件内容根据插件的配置来生成 if (name.Equals("minigame-adaptor-config.js.lib")) { // var content = String.Format("module.exports = {{\r\n userMiniGameAdaptorPlugin:{0},\r\n userMiniGameAdaptorJs:{1},\r\n pluginAlias:'WXBridge'\r\n}}", WXBridge.isWXBridgePlugin ? 1 : 0, WXBridge.isWXBridgePluginAdaptor ? 1 : 0); var content = ScriptExportHelper.ExportGameConfig(); ExportStore.AddTextFile(path, content, WXUtility.GetMD5FromString(content)); } else { string content = File.ReadAllText(lib); ExportStore.AddTextFile(path, content, WXUtility.GetMD5FromString(content)); } List <string> useFile = new List <string>(); useFile.Add(path); ExportStore.AddResource(path, "script", null, useFile); allRecursiveAssets.Add(path); } // game config js // { // JSONObject metadata = new JSONObject(JSONObject.Type.OBJECT); // metadata.AddField("version", 1); // string path = "Assets/bridge_game_config.js"; // JSONObject content = ScriptExportHelper.ExportSceneJson(); // WXExportStore.AddJSONFile(path, content, WXUtility.GetMD5FromString(content.ToString())); // List<string> useFile = new List<string>(); // useFile.Add(path); // WXExportStore.AddResource(path, "script", null, useFile); // allRecursiveAssets.Add(path); // } //string savePath = Path.Combine(SAVE_BASE_PATH, "Scripts.mgepackage/"); //JSONObject manifestRoot = new JSONObject(JSONObject.Type.OBJECT); //manifestRoot.AddField("resourceMeta", exportContext.writeResourcesTo(savePath, allRecursiveAssets)); //wxFileUtil.SaveJsonFile(manifestRoot, savePath + "group.manifest.json"); ExportStore.GenerateResourcePackage( "WXScripts", allRecursiveAssets ); EditorUtility.ClearProgressBar(); Debug.Log("导出工程代码: 1"); }
public override string GetHash() { return(WXUtility.GetMD5FromString(path)); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(avatarMask.name)); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(audioClip.name));; }
public static string GetTrackLocalIdByInstanceID(string path, int id) { return(WXUtility.GetMD5FromString(path + "_" + id)); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(timelineAsset.name));; }
public override string GetHash() { return(AssetDatabase.GetAssetDependencyHash(picturePath).ToString() + "@" + WXUtility.GetMD5FromString(data.name)); }
public override string GetHash() { string convertedBridgeScriptPath = Path.Combine(BridgeExport.TMP_BINDING_CACHE, GetExportPath()); return("" + WXUtility.GetMD5FromString(convertedBridgeScriptPath) + File.GetLastWriteTime(convertedBridgeScriptPath).Ticks); }