コード例 #1
0
        // [MenuItem("test/Mock Download Resources")]
        public static void DownloadRes()
        {
            // var url = "https://res.wx.qq.com/wechatgame/product/webpack/userupload/20200609/193724/res.zip";
            var url = WXConfig.moduleCDNPrefix + PluginHub.frameworkVersion + "/Bridge.zip";
            // Debug.Log(url);
            var dist = new DirectoryInfo(Path.Combine(Application.dataPath, "__wx__tmp__res~"));

            // Debug.Log(dist);
            if (!dist.Exists)
            {
                dist.Create();
            }
            ProjectCreator.downloadAndUnpackWebURL(dist.FullName, url);
        }
コード例 #2
0
        private static void InitCoreResource(string cacheDir, string packageName, string destPath)
        {
            // 源码版本不下载资源
            if (PluginHub.distribution == "Debug")
            {
                return;
            }
            string path = Path.Combine(cacheDir, packageName);
            var    url  = WXConfig.moduleCDNPrefix + PluginHub.frameworkVersion + "/" + packageName + ".zip";

            ProjectCreator.downloadAndUnpackWebURL(cacheDir, url);
            wxFileUtil.CopyDirectory(path, destPath);

            AssetDatabase.Refresh();
            wxFileUtil.DeleteDirectory(path);
        }
コード例 #3
0
        private static bool InstallModule(ModulePackageName name, string version = null)
        {
            try
            {
                // 如果版本传空,则直接使用当前版本
                if (version == null)
                {
                    version = PluginHub.frameworkVersion;
                }

                var dir = Path.Combine(Application.dataPath, "__wx__tmp__download~");
                if (!Directory.Exists(dir))
                {
                    Directory.CreateDirectory(dir);
                }
                string modulePackageName = GetModulePackageName(name);
                if (modulePackageName == null)
                {
                    Debug.LogError("微信小游戏工具未支持当前版本的Unity");
                    return(false);
                }
                string path = Path.Combine(dir, GetModulePackageName(name));

                string url     = "https://dldir1.qq.com/WechatWebDev/plugins/BeefBallEngine-unitytool/" + version + "/" + GetModulePackageName(name);
                bool   success = ProjectCreator.downloadFromWebURl(path, url);
                if (success)
                {
                    AssetDatabase.ImportPackage(path, false);
                    AssetDatabase.Refresh();
                    File.Delete(path);
                }
                Directory.Delete(dir);
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                return(false);
            }
            return(true);
        }