//--------------------------------------------------------------------- // Call on the client when server connection successfully established private void OnConnectedToServer() { Debug.Log("Server connection successfully established."); if (this.uiManager.useCoherentUI) { this.uiManager.switchGameUI(); } else { this.uiManager.diposeStartScreen(); } this.sceneManager.loadScene(this.sceneManager.getDefaultStartScene()); NetworkManager.getInstance().isActiveConnection = true; // Set StateSync Sender as Owner WbCompStateSyncSending.getInstance().setAsOwner(); }
//--------------------------------------------------------------------- // Mono Behaviour //--------------------------------------------------------------------- public void Awake() { WbCompStateSyncSending.instance = this; }