public bool Play() { lock (this) { m_PlayEvent.Reset(); m_Playing = WaveOutBase.waveOutWrite(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)) == WaveOutBase.MMSYSERR_NOERROR; return(m_Playing); } }
public bool Play() { lock (this) { m_PlayEvent.Reset(); m_Playing = WaveOutBase.waveOutWrite(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)) == WaveOutBase.MMSYSERR_NOERROR; return(m_Playing); } }