コード例 #1
0
ファイル: MainScene.cs プロジェクト: BrockDierksen/Samples
        /// <summary>
        /// Create Scene
        /// </summary>
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            RenderManager.DebugLines = true;

            // Createa a Free Camera (W, A, S, D Keyboard controlled)
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 5, 10), Vector3.Zero);
            EntityManager.Add(camera.Entity);
            RenderManager.SetActiveCamera(camera.Entity);

            // Creates a plane ground
            this.CreateGround();

            // Creates Line Drawing Entity
            drawableLines = new DrawableLines();
            Entity lines = new Entity("Drawables")
                .AddComponent(drawableLines);
            EntityManager.Add(lines);

            // Create a Timer to instance new Sphere each 0.5 seconds
            WaveServices.TimerFactory.CreateTimer("MainTimer", TimeSpan.FromSeconds(0.5f), () =>
                {
                    // new sphere in (random(0,1), 5, random(0, 1)) position
                    this.CreateSphere(Vector3.Up * 5 + Vector3.Forward*(float)WaveServices.Random.NextDouble() + Vector3.Left*(float)WaveServices.Random.NextDouble());
                });
        }
コード例 #2
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), new Vector3(0, 5, 0))
            {
                BackgroundColor = Color.CornflowerBlue,
            };
            camera.Entity.AddComponent(new FireBehavior());

            EntityManager.Add(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0), Scale = new Vector3(100, 1, 100) })
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreateCube())
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray)))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            Entity a = CreateStaticBox("Box1", new Vector3(0, 4.1f, 0), new Vector3(0.2f, 8, 0.2f), 1);
            Entity b = CreateBox("Box2", new Vector3(2.7f, 4.1f, 0), new Vector3(5, 8, 0.2f), 4);

            b.AddComponent(new JointMap3D()
                                    .AddJoint("hingeJoint", new HingeJoint(a, a.FindComponent<Transform3D>().Position, Vector3.Up)));

            EntityManager.Add(a);
            EntityManager.Add(b);
        }
コード例 #3
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ファイル: Game.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;

            FreeCamera mainCamera = new FreeCamera("MainCamera", new Vector3(-15, 8, 18), Vector3.Zero)
            {
                Speed = 20f,
            };
            EntityManager.Add(mainCamera.Entity);

            RenderManager.SetActiveCamera(mainCamera.Entity);

            Entity river = new Entity("River")
                .AddComponent(new Transform3D())
                .AddComponent(new ModelRenderer())
                .AddComponent(new Model("Content/River.wpk"))
                .AddComponent(new WaterAnimationBehavior())
                .AddComponent(new MaterialsMap(new Dictionary<string, Material>()
                    {
                        { "GroundMesh", new DualTextureMaterial("Content/GroundTexture.wpk", "Content/GrassTexture.wpk", DefaultLayers.Opaque)
                                   {
                                       SamplerMode = AddressMode.LinearWrap,
                                       EffectMode = DualTextureMode.Mask
                                   }
                        },
                        { "RiverMesh", new DualTextureMaterial("Content/RiverWater.wpk", "Content/RiverLeafs.wpk", DefaultLayers.Opaque)
                                   {
                                       SamplerMode = AddressMode.LinearWrap,
                                       EffectMode = DualTextureMode.Mask
                                   }
                        },
                    }));

            EntityManager.Add(river);
        }
コード例 #4
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ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(-5, 8, 22), Vector3.Zero)
            {
                BackgroundColor = Color.CornflowerBlue,
            };
            EntityManager.Add(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, 0, 0), Scale = new Vector3(20, 1, 20) })
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreateCube())
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Beige)))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            cube1 = CreateCube("Cube1", new Vector3(9, 1, 9), 0.04f);
            cube2 = CreateCube("Cube2", new Vector3(9, 1, 5), .1f);
            cube3 = CreateCube("Cube3", new Vector3(9, 1, -5), .2f);
            cube4 = CreateCube("Cube4", new Vector3(9, 1, -9), .4f);

            EntityManager.Add(cube1);
            EntityManager.Add(cube2);
            EntityManager.Add(cube3);
            EntityManager.Add(cube4);
        }
コード例 #5
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ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {            
            // Set to true the diagnostic value
            WaveServices.ScreenContextManager.SetDiagnosticsActive(true);
            // And set the compilation symbol PROFILE in the project

            FreeCamera mainCamera = new FreeCamera("MainCamera", new Vector3(-100f, -100f, -100f), Vector3.Zero)
            {
                Speed = 500f,
            };
            mainCamera.BackgroundColor = Color.CornflowerBlue;
            EntityManager.Add(mainCamera.Entity);            

            float radius = 15;
            float angleStep = 1 / radius;
            var scale = 5f;
            for (double angle = 0; angle < Math.PI * 2; angle += angleStep * 2)
            {
                int x = (int)Math.Round(radius + radius * Math.Cos(angle));
                int y = (int)Math.Round(radius + radius * Math.Sin(angle));

                CreateCube("Cube1_" + angle, new Vector3((x * scale) + scale, 0, (y * scale) + scale), scale, (float)angle, 1f);
                CreateCube("Cube2_" + angle, new Vector3(0f, (x * scale) + scale, (y * scale) + scale), scale, (float)angle, 0.5f);
                CreateCube("Cube3_" + angle, new Vector3((x * scale) + scale, (y * scale) + scale, 0f), scale, (float)angle, 0.75f);
            }            
        }
コード例 #6
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ファイル: MyScene.cs プロジェクト: sayatt/myfirstgame
        protected override void CreateScene()
        {
            //Insert your scene definition here.

            #region Simple test
            //Create a 3D camera
            var camera3D = new FreeCamera("Camera3D", new Vector3(0, 2, 4), Vector3.Zero) { BackgroundColor = Color.CornflowerBlue };
            EntityManager.Add(camera3D);

            // Draw a cube
            Entity cube = new Entity()
                .AddComponent(new Transform3D())
                .AddComponent(Model.CreateCube())
                .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(1, 2, 3) })
                .AddComponent(new MaterialsMap())
                .AddComponent(new ModelRenderer());

            EntityManager.Add(cube);

            // Create a 2D camera
            var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil }; // Transparent background need this clearFlags.
            EntityManager.Add(camera2D);

            // Draw a simple sprite
            Entity sprite = new Entity()
                .AddComponent(new Transform2D())
                // Change this line for a custom assets "new Sprite("Content/MyTexture"))"
                // Manage assets using the Resources.weproj link to open the Assets Exporter tool.
                .AddComponent(new Sprite(StaticResources.DefaultTexture))
                .AddComponent(new SpriteRenderer(DefaultLayers.Opaque));

            EntityManager.Add(sprite);
            #endregion
        }
コード例 #7
0
ファイル: MainScene.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;

            // Main Camera definition and Pick Entity Behavior
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 40, 50), Vector3.Zero);
            camera.Entity.AddComponent(new PickingBehavior());
            this.EntityManager.Add(camera.Entity);

            // Sample needs Collision groups to ignore collisions between wheels and body
            // Collision group 1: Body
            // Collision group 2: Wheels (ignores collision with body)
            // collision group 3: terrain (collides with body and wheels)
            Physic3DCollisionGroup bodyCollisiongroup = new Physic3DCollisionGroup();

            Physic3DCollisionGroup wheelCollistionGroup = new Physic3DCollisionGroup();
            wheelCollistionGroup.IgnoreCollisionWith(bodyCollisiongroup);

            Physic3DCollisionGroup terrainCollisiongroup = new Physic3DCollisionGroup();
            terrainCollisiongroup.DefineCollisionWith(bodyCollisiongroup);
            terrainCollisiongroup.DefineCollisionWith(wheelCollistionGroup);

            // Creates Entities
            this.CreateGround(new Vector3(0, -5, 0), terrainCollisiongroup);
            this.CreateVehicle(bodyCollisiongroup, wheelCollistionGroup);
        }
コード例 #8
0
ファイル: MyScene.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            //WaveServices.GraphicsDevice.RenderState.FillMode = FillMode.Wireframe;

            //RenderManager.DebugLines = true;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), new Vector3(0, 5, 0));
            camera.Entity.AddComponent(new FireBehavior());

            EntityManager.Add(camera.Entity);
            RenderManager.SetActiveCamera(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0), Scale = new Vector3(100, 1, 100) })
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreateCube())
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray) ))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            Entity a = CreateBox("BoxA", new Vector3(0, 6, 0), Vector3.One, 1);
            Entity b = CreateBox("BoxB", new Vector3(0, 3f, 0), Vector3.One, 1);

            b.AddComponent(new FixedJoint(a));

            EntityManager.Add(a);
            EntityManager.Add(b);
        }
コード例 #9
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ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), new Vector3(0, 5, 0))
            {
                BackgroundColor = Color.CornflowerBlue,
            };
            camera.Entity.AddComponent(new FireBehavior());

            EntityManager.Add(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0), Scale = new Vector3(100, 1, 100) })
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreateCube())
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray)))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            int index = 0;
            for (int i = 0; i < 15; i++)
            {
                bool even = (i % 2 == 0);

                for (int e = 0; e < 3; e++)
                {
                    Vector3 size = (even) ? new Vector3(1, 1, 3) : new Vector3(3, 1, 1);
                    Vector3 position = new Vector3((even ? e : 1.0f), i, (even ? 1.0f : e));
                    Entity box = CreateBox("Box" + index++, position, size, 1);

                    EntityManager.Add(box);
                }
            }
        }
コード例 #10
0
ファイル: Game.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.Black;
            RenderManager.DebugLines = true;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 4, 12), new Vector3(0, 4, 0));
            camera.Speed = 5.0f;
            EntityManager.Add(camera);

            RenderManager.SetActiveCamera(camera.Entity);

            DirectionalLight skylight = new DirectionalLight("SkyLight", new Vector3(1));
            EntityManager.Add(skylight);

            float value = 0.0f;
            Color c = new Color(value, value, value, 1);

            Entity cubeModel = new Entity("Sphere")
                .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(0.3f, 0.5f,0.4f) })
                .AddComponent(new Transform3D() { Scale = new Vector3(6) })
                .AddComponent(Model.CreateSphere())
                .AddComponent(new MaterialsMap(new EnvironmentMapMaterial("Content/tile1.wpk", "Content/Sky.wpk") {LightingEnabled = true}))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(cubeModel);
        }
コード例 #11
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), new Vector3(0, 5, 0))
            {
                BackgroundColor = Color.CornflowerBlue,
            };
            camera.Entity.AddComponent(new FireBehavior());
            EntityManager.Add(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0), Scale = new Vector3(100, 1, 100) })
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreateCube())
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray)))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            Entity a = CreateBox("BoxA", new Vector3(0, 6, 0), Vector3.One, 1);
            Entity b = CreateBox("BoxB", new Vector3(0, 3f, 0), Vector3.One, 1);

            b.AddComponent(new JointMap3D()
                                .AddJoint("fixedJoint", new FixedJoint(a)));

            EntityManager.Add(a);
            EntityManager.Add(b);
        }
コード例 #12
0
ファイル: Game.cs プロジェクト: BrockDierksen/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            RenderManager.RegisterLayerBefore(new SkyLayer(this.RenderManager), DefaultLayers.Alpha);

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(5, 0, 0), new Vector3(-1, 0, 0));
            camera.Speed = 5.0f;
            camera.NearPlane = 0.1f;
            EntityManager.Add(camera);

            Entity teapot = new Entity("Teapot")
                .AddComponent(new Transform3D())
                .AddComponent(new PointLightProperties() { Attenuation = 1, Falloff = 0.1f })
                .AddComponent(Model.CreateSphere())
                .AddComponent(new MaterialsMap(new EnvironmentMapMaterial("Content/DefaultTexture.wpk", "Content/Sky.wpk") { AmbientLightColor = Color.White }))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(teapot);

            Entity skybox = new Entity("Skybox")
                .AddComponent(new Transform3D() { Scale = new Vector3(-1) })
                .AddComponent(new SkyboxBehavior())
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreateCube(1))
                .AddComponent(new MaterialsMap(new SkyboxMaterial("Content/Sky.wpk", typeof(SkyLayer))))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(skybox);
        }
コード例 #13
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ファイル: MyScene.cs プロジェクト: noatom/Samples
        protected override void CreateScene()
        {
            FreeCamera cameraEntity = new FreeCamera("camera", new Vector3(-152, 180, 1000), new Vector3(0, 180, 0))
            {
                NearPlane = 10,
                FarPlane = 65000,
                FieldOfView = MathHelper.ToRadians(65),
                Speed = 300
            };
            cameraEntity.Entity.AddComponent(new CameraBehavior());
            EntityManager.Add(cameraEntity);

            RenderManager.SetActiveCamera(cameraEntity.Entity);
            RenderManager.BackgroundColor = Color.Black;
            WaveServices.GraphicsDevice.RenderState.BlendMode = BlendMode.AlphaBlend;

            this.LoadModel("buildingModels", "buildings");
            this.LoadModel("buildingModels2", "buildings2");
            this.LoadModel("skyModel", "Sky");
            this.LoadModel("cityBackground", "skylineAlpha");
            this.LoadModel("balcony", "balconyMapRadiosity");
            Entity lightFoot = this.LoadModel("lightFoot", "lightFootMap");
            lightFoot.AddComponent(new RotationBehavior(false, true));
            lightFoot.FindComponent<Transform3D>().Position = new Vector3(36, 22, 549);
            Entity light = this.LoadModel("light", "lightMap", lightFoot);
            light.FindComponent<Transform3D>().Position = new Vector3(35, 207, 549);
            light.AddComponent(new RotationBehavior(true, true));
            Entity lightSignal = this.LoadModel("lightSignal", "WaveLight", lightFoot, true);
            lightSignal.FindComponent<Transform3D>().Position = new Vector3(35, 207, 549);
            lightSignal.AddComponent(new RotationBehavior(true, true));
            Camera cam = cameraEntity.Entity.FindComponent<Camera>();
        }
コード例 #14
0
ファイル: BasicScene.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 20, -30), Vector3.Zero);
            EntityManager.Add(camera.Entity);
            RenderManager.SetActiveCamera(camera.Entity);

            Entity box = new Entity("box")
               .AddComponent(new Transform3D() { Position = new Vector3(-10, 0, 0), Scale = new Vector3(5) })
               .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(1, 2, 1) })
               .AddComponent(Model.CreateCube())
               .AddComponent(new MaterialsMap(new RimLightMaterial("Content/BoxTexture.wpk")))
               .AddComponent(new ModelRenderer());

            EntityManager.Add(box);

            Entity Sphere = new Entity("sphere")
               .AddComponent(new Transform3D() { Position = new Vector3(0, 0, 5), Scale = new Vector3(5) })
               .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(1, 1, 2) })
               .AddComponent(Model.CreateSphere(1, 16))
               .AddComponent(new MaterialsMap(new RimLightMaterial("Content/SphereTexture.wpk")))
               .AddComponent(new ModelRenderer());

            EntityManager.Add(Sphere);

            Entity torus = new Entity("torus")
                .AddComponent(new Transform3D() { Position = new Vector3(10, 0, 0), Scale = new Vector3(5) })
                .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(2, 1, 1) })
                .AddComponent(Model.CreateTorus(1, 0.333f, 24))
                .AddComponent(new MaterialsMap(new RimLightMaterial() { DiffuseColor = Color.Purple }))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(torus);
        }
コード例 #15
0
ファイル: MyScene.cs プロジェクト: noatom/Samples
        protected override void CreateScene()
        {
            //Dark background
            RenderManager.BackgroundColor = Color.Black;

            //Create the player character
            this.CreatePlayer();

            //Add the UI
            this.CreateUI();

            //Create the level
            this.CreateLevel();

            //Create the camera
            FreeCamera camera = new FreeCamera("freeCamera", new Vector3(0, 2f, -2.5f), Vector3.UnitY * 0.9f)
            {
                Speed = 5
            };
            camera.Entity.AddComponent(new CameraBehavior(EntityManager.Find("isis")));

            //Add some light!
            PointLight light = new PointLight("light", Vector3.Zero)
            {
                Attenuation = 75,
                Color = new Color(1, 0.6f, 0.4f),
                IsVisible = true
            };
            light.Entity.AddComponent(new FollowCameraBehavior(camera.Entity));
            light.Entity.AddComponent(new TorchLightBehaviour());

            EntityManager.Add(light);
            EntityManager.Add(camera);
            RenderManager.SetActiveCamera(camera.Entity);
        }
コード例 #16
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {
            this.RenderManager.RegisterLayerBefore(new CustomLayer(this.RenderManager), DefaultLayers.Opaque);

            FreeCamera cameraEntity = new FreeCamera("camera", new Vector3(-152, 180, 1000), new Vector3(0, 180, 0))
            {
                NearPlane = 10,
                FarPlane = 65000,
                FieldOfView = MathHelper.ToRadians(65),
                Speed = 300
            };
            cameraEntity.BackgroundColor = Color.Black;            
            cameraEntity.Entity.AddComponent(new CameraBehavior());
            EntityManager.Add(cameraEntity);                                               

            this.LoadModel("buildingModels", "buildings");
            this.LoadModel("buildingModels2", "buildings2");
            this.LoadModel("skyModel", "Sky");
            this.LoadModel("cityBackground", "skylineAlpha");
            this.LoadModel("balcony", "balconyMapRadiosity");
            Entity lightFoot = this.LoadModel("lightFoot", "lightFootMap");
            lightFoot.AddComponent(new RotationBehavior(false, true));
            lightFoot.FindComponent<Transform3D>().Position = new Vector3(36, 22, 549);
            Entity light = this.LoadModel("light", "lightMap", lightFoot);
            light.FindComponent<Transform3D>().Position = new Vector3(-1, 185, 0);
            light.AddComponent(new RotationBehavior(true, true));
            Entity lightSignal = this.LoadModel("lightSignal", "WaveLight", lightFoot, true);
            lightSignal.FindComponent<Transform3D>().Position = new Vector3(-1, 185, 0);
            lightSignal.AddComponent(new RotationBehavior(true, true));
        }
コード例 #17
0
ファイル: MainScene.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            RenderManager.DebugLines = true;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, -10), Vector3.Zero);
            EntityManager.Add(camera.Entity);
            camera.Entity.AddComponent(new PickingBehavior());

            RenderManager.SetActiveCamera(camera.Entity);

            EntityManager.Add(this.CreateGround());
            EntityManager.Add(this.CreateBox(new Vector3(0.0f, 10.0f, 0.0f)));
            EntityManager.Add(this.CreateBox(new Vector3(0.0f, 15.0f, 0.0f)));
            EntityManager.Add(this.CreateBox(new Vector3(0.0f, 20.0f, 0.0f)));
            EntityManager.Add(this.CreateBox(new Vector3(0.0f, 30.0f, 0.0f)));

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    EntityManager.Add(this.CreateBox(new Vector3(j*2, i, 5.0f)));
                }
            }
        }
コード例 #18
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ファイル: MyScene.cs プロジェクト: Kitsune001/Samples
        private void CreateCameras()
        {
            this.cameras = new List<FixedCamera>();
            this.cameraRenderTargets = new Dictionary<FixedCamera, RenderTarget>();

            // Free camera
            FreeCamera camera = new FreeCamera("Free Camera", new Vector3(0.519f, 1.822f, 5.789f), new Vector3(1.55f, 1.372f, 0.75f))
                {
                    NearPlane = 0.01f,
                    FarPlane = 15,
                    FieldOfView = MathHelper.ToRadians(80),
                    Speed = 3
                };

            EntityManager.Add(camera);
            RenderManager.SetActiveCamera(camera.Entity);
            this.cameras.Add(camera);

            // Security Camera 1
            this.CreateSecurityCamera(new Vector3(-2.768f, 2.513f, 0), new Vector3(0.429f, 0.426f, -3.807f), new Vector3(-0.2f, 0.867f, 4.451f), TimeSpan.Zero);

            // Security Camera 2
            this.CreateSecurityCamera(new Vector3(2.272f, 2.513f, -2.657f), new Vector3(-4.51f, 0.112f, -2.086f), new Vector3(0.441f, 0.349f, 0.374f), TimeSpan.FromSeconds(3));

            // Security Camera 3
            this.CreateSecurityCamera(new Vector3(2.844f, 2.513f, 5.561f), new Vector3(1.763f, 0.349f, 0.374f), new Vector3(-2.285f, 0.349f, 4.394f), TimeSpan.FromSeconds(5));
        }
コード例 #19
0
ファイル: MyScene.cs プロジェクト: seraph526/Samples
        protected override void CreateScene()
        {
            //Create a 3D camera
            var camera3D = new FreeCamera("Camera3D", new Vector3(0, 2, 4), Vector3.Zero)
            {
                BackgroundColor = Color.CornflowerBlue,
                Speed = 2,
                NearPlane = 0.1f
            };
            EntityManager.Add(camera3D);

            // Ground
            Entity cube = new Entity()
                .AddComponent(new Transform3D())
                .AddComponent(Model.CreatePlane())
                .AddComponent(new MaterialsMap(new BasicMaterial("Content/ground.png") { SamplerMode = AddressMode.PointClamp }))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(cube);

            // Tree Billboard
            Entity tree = new Entity()
                .AddComponent(new Transform3D()
                {
                    LocalPosition = new Vector3(0, 0.75f, 0),
                    LocalScale = new Vector3(1.5f, 1.5f, 1.5f)
                })
                .AddComponent(new Billboard("Content/tree.png") { BillboardType = BillboardType.Axial_Orientation })
                .AddComponent(new BillboardRenderer(DefaultLayers.Alpha, AddressMode.PointClamp));

            EntityManager.Add(tree);

            // Flares
            int nflares = 6;

            for (int i = 0; i < nflares; i++)
            {
                float angle = ((float)i / 6) * MathHelper.TwoPi;

                Entity flare = new Entity()
                    .AddComponent(new Transform3D()
                    {
                        LocalPosition = new Vector3(0, 0.75f, 0),
                        LocalScale = Vector3.One * 0.25f
                    })
                    .AddComponent(new FlareBehavior(angle, 1))
                    .AddComponent(new Billboard("Content/flare.png") { BillboardType = BillboardType.PointOrientation })
                    .AddComponent(new BillboardRenderer(DefaultLayers.Alpha, AddressMode.PointClamp));

                EntityManager.Add(flare);
            }
        }
コード例 #20
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {            
            var camera = new FreeCamera("MainCamera", new Vector3(0, 0, 2), Vector3.Zero);
            camera.BackgroundColor = Color.CornflowerBlue;
            EntityManager.Add(camera);

            Entity triangle = new Entity()
                .AddComponent(new Transform3D())
                //.AddComponent(new Spinner() { IncreaseZ = 0.5f })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.White) { VertexColorEnabled = true }))
                .AddComponent(new CustomGeometryRenderer());

            EntityManager.Add(triangle);
        }
コード例 #21
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {            
            FreeCamera mainCamera = new FreeCamera("Camera", new Vector3(0, 0, 10), Vector3.Zero);
            mainCamera.BackgroundColor = Color.CornflowerBlue;
            this.EntityManager.Add(mainCamera);            

            Entity testShape = new Entity("TestShape")
                    .AddComponent(new Transform3D())
                    .AddComponent(Model.CreateSphere(5, 32))
                    .AddComponent(new MaterialsMap(new MyMaterial("Content/DefaultTexture.wpk")))
                    .AddComponent(new ModelRenderer());

            this.EntityManager.Add(testShape);
        }
コード例 #22
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {            
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 20, 30), Vector3.Zero);
            camera.BackgroundColor = Color.CornflowerBlue;
            EntityManager.Add(camera.Entity);            

            Entity sphere = new Entity("Sphere")
                .AddComponent(new Transform3D() { Scale = new Vector3(10f) })
                .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(0, 1, 0) })
                .AddComponent(Model.CreateTeapot())
                .AddComponent(new MaterialsMap(new ToonShadingMaterial(string.Empty, "Content/DiffuseRamp.wpk")))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(sphere);
        }
コード例 #23
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        protected override void CreateScene()
        {
            RenderManager.DebugLines = false;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), Vector3.Zero)
            {
                BackgroundColor = Color.CornflowerBlue,
            };
            EntityManager.Add(camera.Entity);

            Entity ground = new Entity("Ground")
             .AddComponent(new Transform3D() { Position = new Vector3(0, -3, 0) })
             .AddComponent(new MeshCollider())
             .AddComponent(new Model("Content/Terrain.wpk"))
             .AddComponent(new RigidBody3D() { IsKinematic = true })
             .AddComponent(new MaterialsMap())
             .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            int i = 0;
            int j = 0;
            WaveServices.TimerFactory.CreateTimer("CreateRigidBody", TimeSpan.FromSeconds(1f),
                () =>
                {
                    j = ++j % 3;
                    switch (j)
                    {
                        case 0:
                            CreateBox("Box" + i, new Vector3(0.1f, 15, 0));
                            break;
                        case 1:
                            CreateBox("Sphere" + i, new Vector3(-5, 18, 0));
                            break;
                        case 2:
                            CreateCapsule("Capusle" + i, new Vector3(0, 20, 0));
                            break;
                        default:
                            throw new InvalidCastException("Invalid type.");
                    }

                    i++;
                    if (i == 50)
                    {
                        WaveServices.TimerFactory.RemoveTimer("CreateRigidBody");
                    }
                }, true);
        }
コード例 #24
0
ファイル: MainScene.cs プロジェクト: noatom/Samples
        protected override void CreateScene()
        {
            // Create the camera
            FreeCamera mainCamera = new FreeCamera("MainCamera", Vector3.Zero, new Vector3(0f, 0f, -50f));

            // Add the Picking Behavior to the camera
            mainCamera.Entity.AddComponent(new PickingBehavior());

            RenderManager.SetActiveCamera(mainCamera.Entity);
            EntityManager.Add(mainCamera.Entity);

            // Add the ground
            Entity ground = new Entity("Ground")
               .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0)})
               .AddComponent(new BoxCollider())
               .AddComponent(Model.CreatePlane(Vector3.Up, 50))
               .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray)))
               .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            // Create a few models to add in the world
            CreateRandomModel("Cube_1", Model.CreateCube());
            CreateRandomModel("Cube_2", Model.CreateCube());
            CreateRandomModel("Cube_3", Model.CreateCube());
            CreateRandomModel("Cone", Model.CreateCone());
            CreateRandomModel("Cylinder", Model.CreateCylinder());
            CreateRandomModel("Pyramid", Model.CreatePyramid());
            CreateRandomModel("Sphere", Model.CreateSphere());
            CreateRandomModel("Torus_1", Model.CreateTorus());
            CreateRandomModel("Capsule", Model.CreateCapsule());
            CreateRandomModel("Capsule_2", Model.CreateCapsule());
            CreateRandomModel("Capsule_3", Model.CreateCapsule());
            CreateRandomModel("Torus_2", Model.CreateTorus());
            CreateRandomModel("Torus_3", Model.CreateTorus());

            // Add the textbox to show the picked entity
            instructions = new TextBlock()
            {
                VerticalAlignment = VerticalAlignment.Bottom,
                HorizontalAlignment = HorizontalAlignment.Left,
                Text = "Selected Entity",
            };
            EntityManager.Add(instructions.Entity);

            // Select a background color
            RenderManager.BackgroundColor = Color.CornflowerBlue;
        }
コード例 #25
0
ファイル: MyScene.cs プロジェクト: noatom/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.White;

            var camera = new FreeCamera("Main", new Vector3(0, 2, 4), Vector3.Zero);
            EntityManager.Add(camera);

            Entity cube = new Entity()
                .AddComponent(new Transform3D())
                .AddComponent(Model.CreateCube())
                .AddComponent(new Spinner() { AxisTotalIncreases = Vector3.One / 2 })
                .AddComponent(new MaterialsMap(new BasicMaterial("Content/crate.wpk")))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(cube);
        }
コード例 #26
0
ファイル: MyScene.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            //WaveServices.GraphicsDevice.RenderState.FillMode = FillMode.Wireframe;

            //RenderManager.DebugLines = true;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), new Vector3(0, 5, 0));
            camera.Entity.AddComponent(new FireBehavior());

            EntityManager.Add(camera.Entity);
            RenderManager.SetActiveCamera(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0)})
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreatePlane(Vector3.Up, 100))
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray)))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            List<Entity> entities = new List<Entity>();
            int max = 15;
            for (int i = 0; i < 9; i++)
            {
                if (i == 0)
                {
                    entities.Add(CreateStaticBox("Box" + i, new Vector3(0, max, 0), new Vector3(1.2f), 1));
                }
                else
                {
                    entities.Add(CreateBox("Box" + i, new Vector3(0, (i * -1.5f) + max, 0), Vector3.One, 1));
                }
            }

            for (int i = 0; i < entities.Count; i++)
            {
                if (i > 0)
                {
                    entities[i].AddComponent(new BallSocketJoint(entities[i - 1], null));
                }

                EntityManager.Add(entities[i]);
            }
        }
コード例 #27
0
ファイル: MyScene.cs プロジェクト: noatom/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            //WaveServices.GraphicsDevice.RenderState.FillMode = FillMode.Wireframe;
            RenderManager.DebugLines = true;
            //WaveServices.ScreenLayers.SetDiagnosticsActive(true);
            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), Vector3.Zero);
            EntityManager.Add(camera.Entity);
            RenderManager.SetActiveCamera(camera.Entity);

            Entity ground = new Entity("Ground")
             .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0), Scale = new Vector3(100, 1, 100) })
             .AddComponent(new BoxCollider())
             .AddComponent(Model.CreateCube())
             .AddComponent(new RigidBody3D() { IsKinematic = true })
             .AddComponent(new MaterialsMap())
             .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);
            int i = 0;
            int j = 0;
            WaveServices.TimerFactory.CreateTimer("CreateRigidBody", TimeSpan.FromSeconds(0.2f),
                () =>
                {
                    j = ++j % 3;
                    switch (j)
                    {
                        case 0:
                            CreateBox("Box" + i, new Vector3(0.1f, 15, 0));
                            break;
                        case 1:
                            CreateSphere("Sphere" + i, new Vector3(i*0.01f, 18, 0));
                            break;
                        case 2:
                            CreateCapsule("Capusle" + i, new Vector3(0, 20, 0));
                            break;
                        default:
                            throw new InvalidCastException("Invalid type.");
                    }

                    i++;
                    if (i == 50)
                    {
                        WaveServices.TimerFactory.RemoveTimer("CreateRigidBody");
                    }
                }, true);
        }
コード例 #28
0
ファイル: MyScene.cs プロジェクト: Kitsune001/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            //WaveServices.GraphicsDevice.RenderState.FillMode = FillMode.Wireframe;
            //RenderManager.DebugLines = true;

            FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 10, 20), new Vector3(0, 5, 0));
            camera.Entity.AddComponent(new FireBehavior());

            EntityManager.Add(camera.Entity);
            RenderManager.SetActiveCamera(camera.Entity);

            Entity ground = new Entity("Ground")
                .AddComponent(new Transform3D() { Position = new Vector3(0, -1, 0)})
                .AddComponent(new BoxCollider())
                .AddComponent(Model.CreatePlane(Vector3.Up, 50))
                .AddComponent(new RigidBody3D() { IsKinematic = true })
                .AddComponent(new MaterialsMap(new BasicMaterial(Color.Gray)))
                .AddComponent(new ModelRenderer());

            EntityManager.Add(ground);

            #region CreateWall
            int width = 10;
            int height = 10;
            float blockWidth = 2f;
            float blockHeight = 1f;
            float blockLength = 1f;

            int n = 0;
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    n++;
                    var toAdd = CreateBox("box" + n, new Vector3(i * blockWidth + .5f * blockWidth * (j % 2) - width * blockWidth * .5f,
                                                                 blockHeight * .5f + j * (blockHeight),
                                                                 0),
                                                    new Vector3(blockWidth, blockHeight, blockLength), 10);

                    EntityManager.Add(toAdd);
                }
            }
            #endregion
        }
コード例 #29
0
ファイル: MyScene.cs プロジェクト: 123asd123A/Samples
        /// <summary>
        /// Creates Scene
        /// </summary>
        protected override void CreateScene()
        {
            // Sets MainCamera with pick entity behavior
            FreeCamera mainCamera = new FreeCamera("MainCamera", new Vector3(5, 1, 10), Vector3.Zero)
            {
                BackgroundColor = Color.CornflowerBlue,
            };
            mainCamera.Entity.AddComponent(new PickingBehavior());
            this.EntityManager.Add(mainCamera.Entity);

            this.CreateGround(new Vector3(0, -2.5f, 0));
            this.CreateBed();

            WaveServices.TimerFactory.CreateTimer("MainFallingTimer", TimeSpan.FromSeconds(2), () =>
            {
                this.CreateFalling(new Vector3(2, 5, 2));
            });
        }
コード例 #30
0
ファイル: MyScene.cs プロジェクト: noatom/Samples
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.CornflowerBlue;
            //RenderManager.DebugLines = true;
            var random = WaveServices.Random;

            var freeCamera = new FreeCamera("FreeCamera", new Vector3(0, 10, -10), Vector3.Zero) { FarPlane = 100 };
            freeCamera.Entity.AddComponent(new CameraFrustum());
            EntityManager.Add(freeCamera);

            var fixedCamera = new FixedCamera("FixedCamera", new Vector3(20, 50, -20), new Vector3(20, 0, 20));

            EntityManager.Add(fixedCamera);

            RenderManager.SetActiveCamera(fixedCamera.Entity);
            RenderManager.SetFrustumCullingCamera(freeCamera.Entity);

            int num = 15;

            for (int i = 0; i < num; i++)
            {
                for (int j = 0; j < num; j++)
                {
                    if (random.NextBool())
                    {
                        Entity cube = CreateCube("Cube" + (j + (i * num)), new Vector3(j * 3, 0, i * 3));
                        EntityManager.Add(cube);
                    }
                    else
                    {
                        Entity sphere = CreateSphere("Sphere" + (j + (i * num)), new Vector3(j * 3, 0, i * 3));
                        EntityManager.Add(sphere);

                    }
                }
            }

            TextBlock textBlock = new TextBlock("Message");
            textBlock.Text = "Press 1 or 2 to change the camera";
            EntityManager.Add(textBlock);

            AddSceneBehavior(new SelectCamera(freeCamera, fixedCamera), SceneBehavior.Order.PreUpdate);
        }