コード例 #1
0
ファイル: Slot.cs プロジェクト: kguner/Components
        /// <summary>
        /// Initializes a new instance of the <see cref="Slot" /> class.
        /// </summary>
        /// <param name="data">The data.</param>
        /// <param name="skeleton">The skeleton.</param>
        /// <param name="bone">The bone.</param>
        /// <exception cref="System.ArgumentNullException">data cannot be null.</exception>
        public Slot(SlotData data, Skeleton skeleton, Bone bone)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data cannot be null.");
            }

            if (skeleton == null)
            {
                throw new ArgumentNullException("skeleton cannot be null.");
            }

            if (bone == null)
            {
                throw new ArgumentNullException("bone cannot be null.");
            }

            this.Data = data;
            Skeleton = skeleton;
            Bone = bone;
            this.SetToBindPose();
        }
コード例 #2
0
ファイル: SkeletonData.cs プロジェクト: kguner/Components
        /// <summary>
        /// Adds the slot.
        /// </summary>
        /// <param name="slot">The slot.</param>
        /// <exception cref="System.ArgumentNullException">slot cannot be null.</exception>
        public void AddSlot(SlotData slot)
        {
            if (slot == null)
            {
                throw new ArgumentNullException("slot cannot be null.");
            }

            this.Slots.Add(slot);
        }
コード例 #3
0
ファイル: SkeletonJson.cs プロジェクト: kguner/Components
        /// <summary>
        /// Reads the skeleton data.
        /// </summary>
        /// <param name="reader">The reader.</param>
        /// <returns>Return SkeletonData.</returns>
        /// <exception cref="System.ArgumentNullException">reader cannot be null.</exception>
        /// <exception cref="System.Exception">Invalid JSON.</exception>
        public SkeletonData ReadSkeletonData(TextReader reader)
        {
            if (reader == null)
            {
                throw new ArgumentNullException("reader cannot be null.");
            }

            SkeletonData skeletonData = new SkeletonData();

            var root = Json.Deserialize(reader) as Dictionary<string, object>;
            if (root == null)
            {
                throw new Exception("Invalid JSON.");
            }

            // Bones.
            foreach (Dictionary<string, object> boneMap in (List<object>)root["bones"])
            {
                BoneData parent = null;
                if (boneMap.ContainsKey("parent"))
                {
                    parent = skeletonData.FindBone((string)boneMap["parent"]);

                    if (parent == null)
                    {
                        throw new Exception("Parent bone not found: " + boneMap["parent"]);
                    }
                }

                BoneData boneData = new BoneData((string)boneMap["name"], parent);
                boneData.Length = this.GetFloat(boneMap, "length", 0) * this.Scale;
                boneData.X = this.GetFloat(boneMap, "x", 0) * this.Scale;
                boneData.Y = this.GetFloat(boneMap, "y", 0) * this.Scale;
                boneData.Rotation = this.GetFloat(boneMap, "rotation", 0);
                boneData.ScaleX = this.GetFloat(boneMap, "scaleX", 1);
                boneData.ScaleY = this.GetFloat(boneMap, "scaleY", 1);
                skeletonData.AddBone(boneData);
            }

            // Slots.
            if (root.ContainsKey("slots"))
            {
                var slots = (List<object>)root["slots"];
                foreach (Dictionary<string, object> slotMap in (List<object>)slots)
                {
                    string slotName = (string)slotMap["name"];
                    string boneName = (string)slotMap["bone"];
                    BoneData boneData = skeletonData.FindBone(boneName);
                    if (boneData == null)
                    {
                        throw new Exception("Slot bone not found: " + boneName);
                    }

                    SlotData slotData = new SlotData(slotName, boneData);

                    if (slotMap.ContainsKey("color"))
                    {
                        string color = (string)slotMap["color"];
                        slotData.R = ToColor(color, 0);
                        slotData.G = ToColor(color, 1);
                        slotData.B = ToColor(color, 2);
                        slotData.A = ToColor(color, 3);
                    }

                    if (slotMap.ContainsKey("attachment"))
                    {
                        slotData.AttachmentName = (string)slotMap["attachment"];
                    }

                    skeletonData.AddSlot(slotData);
                }
            }

            // Skins.
            if (root.ContainsKey("skins"))
            {
                var skinMap = (Dictionary<string, object>)root["skins"];

                foreach (KeyValuePair<string, object> entry in skinMap)
                {
                    Skin skin = new Skin(entry.Key);
                    foreach (KeyValuePair<string, object> slotEntry in (Dictionary<string, object>)entry.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
                        foreach (KeyValuePair<string, object> attachmentEntry in (Dictionary<string, object>)slotEntry.Value)
                        {
                            Attachment attachment = this.ReadAttachment(skin, attachmentEntry.Key, (Dictionary<string, object>)attachmentEntry.Value);
                            skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
                        }
                    }

                    skeletonData.AddSkin(skin);
                    if (skin.Name == "default")
                    {
                        skeletonData.DefaultSkin = skin;
                    }
                }
            }

            // Animations.
            if (root.ContainsKey("animations"))
            {
                var animationMap = (Dictionary<string, object>)root["animations"];

                foreach (KeyValuePair<string, object> entry in animationMap)
                {
                    this.ReadAnimation(entry.Key, (Dictionary<string, object>)entry.Value, skeletonData);
                }
            }

            skeletonData.Bones.TrimExcess();
            skeletonData.Slots.TrimExcess();
            skeletonData.Skins.TrimExcess();
            skeletonData.Animations.TrimExcess();

            return skeletonData;
        }