public void Update() { //} for (int i = 0; i < effectUIWidgets.Count; i++) { effectUIWidgets[i].Update(); } if (colorPickWindow != null) { colorPickWindow.Update(); } if (texturePickWindow != null) { texturePickWindow.Update(); } if (smokeEditWindow != null) { smokeEditWindow.Update(); } if (selectedTemplate != null) { if (modelOffset != selectedTemplate.position || modelRotation != selectedTemplate.rotation || modelScale != selectedTemplate.scale) { selectedTemplate.position = modelOffset; selectedTemplate.rotation = modelRotation; selectedTemplate.scale = modelScale; } } }
public void Update() { for (int i = 0; i < effectsModules.Count; i++) { for (int j = 0; j < effectsModules[i].Controllers.Count; j++) { effectsModules[i].SetControllerOverride(effectsModules[i].Controllers[j].name, useControllers); if (effectsModules[i].Controllers[j].linkedTo == "throttle") { effectsModules[i].SetControllerOverrideValue(effectsModules[i].Controllers[j].name, throttleControllerValue); } if (effectsModules[i].Controllers[j].linkedTo == "atmosphere_density") { effectsModules[i].SetControllerOverrideValue(effectsModules[i].Controllers[j].name, densityControllerValue); } if (effectsModules[i].Controllers[j].linkedTo == "rcs") { effectsModules[i].SetControllerOverrideValue(effectsModules[i].Controllers[j].name, rcsControllerValue); } if (effectsModules[i].Controllers[j].linkedTo == "random") { effectsModules[i].SetControllerOverrideValue(effectsModules[i].Controllers[j].name, randomControllerValue.x); } } } for (int i = 0; i < effectUIWidgets.Count; i++) { effectUIWidgets[i].Update(); } if (colorPickWindow != null) { colorPickWindow.Update(); } if (texturePickWindow != null) { texturePickWindow.Update(); } if (smokeEditWindow != null) { smokeEditWindow.Update(); } }