コード例 #1
0
 private Watch3D(IEnumerable <PortModel> inPorts, IEnumerable <PortModel> outPorts) : base(inPorts, outPorts)
 {
     ArgumentLacing           = LacingStrategy.Disabled;
     WatchWidth               = 200;
     WatchHeight              = 200;
     ShouldDisplayPreviewCore = false;
     Camera = new Watch3DCamera();
 }
コード例 #2
0
        public Watch3D()
        {
            InPortData.Add(new PortData("", Resources.Watch3DPortDataInputToolTip));
            OutPortData.Add(new PortData("", Resources.Watch3DPortDataInputToolTip));

            RegisterAllPorts();

            ArgumentLacing = LacingStrategy.Disabled;

            WatchWidth  = 200;
            WatchHeight = 200;

            ShouldDisplayPreviewCore = false;
            Camera = new Watch3DCamera();
        }
コード例 #3
0
        /// <summary>
        /// Deserializes camera from XML, if there is no any Deserialized action.
        /// It's used for creation of camera, that will be sent to Flood.
        /// </summary>
        private void DeserializeCamera()
        {
            var cameraNode = initialCameraData.ChildNodes
                             .Cast <XmlNode>()
                             .FirstOrDefault
                                 (innerNode => innerNode.Name.Equals("camera", StringComparison.OrdinalIgnoreCase));

            if (cameraNode == null || cameraNode.Attributes == null || cameraNode.Attributes.Count == 0)
            {
                return;
            }
            var name = cameraNode.Attributes["Name"].Value;
            var ex   = float.Parse(cameraNode.Attributes["eyeX"].Value, CultureInfo.InvariantCulture);
            var ey   = float.Parse(cameraNode.Attributes["eyeY"].Value, CultureInfo.InvariantCulture);
            var ez   = float.Parse(cameraNode.Attributes["eyeZ"].Value, CultureInfo.InvariantCulture);
            var lx   = float.Parse(cameraNode.Attributes["lookX"].Value, CultureInfo.InvariantCulture);
            var ly   = float.Parse(cameraNode.Attributes["lookY"].Value, CultureInfo.InvariantCulture);
            var lz   = float.Parse(cameraNode.Attributes["lookZ"].Value, CultureInfo.InvariantCulture);
            var ux   = float.Parse(cameraNode.Attributes["upX"].Value, CultureInfo.InvariantCulture);
            var uy   = float.Parse(cameraNode.Attributes["upY"].Value, CultureInfo.InvariantCulture);
            var uz   = float.Parse(cameraNode.Attributes["upZ"].Value, CultureInfo.InvariantCulture);

            Camera = new Watch3DCamera
            {
                Name  = name,
                EyeX  = ex,
                EyeY  = ey,
                EyeZ  = ez,
                LookX = lx,
                LookY = ly,
                LookZ = lz,
                UpX   = ux,
                UpY   = uy,
                UpZ   = uz
            };
        }
コード例 #4
0
ファイル: Watch3D.cs プロジェクト: ankushraizada/Dynamo
        /// <summary>
        /// Deserializes camera from XML, if there is no any Deserialized action. 
        /// It's used for creation of camera, that will be sent to Flood.
        /// </summary>
        private void DeserializeCamera()
        {
            var cameraNode = initialCameraData.ChildNodes
                            .Cast<XmlNode>()
                            .FirstOrDefault
                            (innerNode => innerNode.Name.Equals("camera", StringComparison.OrdinalIgnoreCase));

            if (cameraNode == null || cameraNode.Attributes == null || cameraNode.Attributes.Count == 0)
            {
                return;
            }
            var name = cameraNode.Attributes["Name"].Value;
            var ex = float.Parse(cameraNode.Attributes["eyeX"].Value, CultureInfo.InvariantCulture);
            var ey = float.Parse(cameraNode.Attributes["eyeY"].Value, CultureInfo.InvariantCulture);
            var ez = float.Parse(cameraNode.Attributes["eyeZ"].Value, CultureInfo.InvariantCulture);
            var lx = float.Parse(cameraNode.Attributes["lookX"].Value, CultureInfo.InvariantCulture);
            var ly = float.Parse(cameraNode.Attributes["lookY"].Value, CultureInfo.InvariantCulture);
            var lz = float.Parse(cameraNode.Attributes["lookZ"].Value, CultureInfo.InvariantCulture);
            var ux = float.Parse(cameraNode.Attributes["upX"].Value, CultureInfo.InvariantCulture);
            var uy = float.Parse(cameraNode.Attributes["upY"].Value, CultureInfo.InvariantCulture);
            var uz = float.Parse(cameraNode.Attributes["upZ"].Value, CultureInfo.InvariantCulture);

            Camera = new Watch3DCamera
            {
                Name = name,
                EyeX = ex,
                EyeY = ey,
                EyeZ = ez,
                LookX = lx,
                LookY = ly,
                LookZ = lz,
                UpX = ux,
                UpY = uy,
                UpZ = uz
            };
        }
コード例 #5
0
ファイル: Watch3D.cs プロジェクト: ankushraizada/Dynamo
        public Watch3D()
        {
            InPortData.Add(new PortData("", Resources.Watch3DPortDataInputToolTip));
            OutPortData.Add(new PortData("", Resources.Watch3DPortDataInputToolTip));

            RegisterAllPorts();

            ArgumentLacing = LacingStrategy.Disabled;

            WatchWidth = 200;
            WatchHeight = 200;

            ShouldDisplayPreviewCore = false;
            Camera = new Watch3DCamera();
        }
コード例 #6
0
ファイル: Watch3D.cs プロジェクト: Conceptual-Design/Dynamo
 private Watch3D(IEnumerable<PortModel> inPorts, IEnumerable<PortModel> outPorts) : base(inPorts, outPorts)
 {
     ArgumentLacing = LacingStrategy.Disabled;
     WatchWidth = 200;
     WatchHeight = 200;
     ShouldDisplayPreviewCore = false;
     Camera = new Watch3DCamera();
 }