コード例 #1
0
ファイル: Person.cs プロジェクト: pbem-games/wasteland
        public Skill AddSkill(SkillType st)
        {
            // Get existing skill of this type
            Skill sk = Skills.GetByType(st);

            // If none, create new
            if (sk == null)
            {
                sk = new Skill(st);
                Skills.Add(sk);
            }

            // Show in report
            Faction.ShowSkill(st, false);

            // If maximum level was set as default, add derived skills
            if (sk.Level >= 100)
            {
                foreach (SkillType der in SkillType.List)
                {
                    if (der.BasedOn != sk.Type || Skills.GetByType(der) != null)
                    {
                        continue;
                    }
                    this.AddSkill(der);
                }
            }

            return(sk);
        }
コード例 #2
0
 private static void LoadSkills(SkillArrayList skills, XmlNodeList nodeList)
 {
     foreach (XmlElement elSkill in nodeList)
     {
         SkillType t = SkillType.Get(elSkill.GetAttribute("type"));
         Skill     s = new Skill(t);
         s.Level = Convert.ToInt32(elSkill.GetAttribute("level"));
         skills.Add(s);
     }
 }