コード例 #1
0
ファイル: Matrix3.cs プロジェクト: dtegunov/warp
        public static Matrix3 Euler(float rot, float tilt, float psi)
        {
            float ca, sa, cb, sb, cg, sg;
            float cc, cs, sc, ss;

            ca = (float)Math.Cos(rot);
            cb = (float)Math.Cos(tilt);
            cg = (float)Math.Cos(psi);
            sa = (float)Math.Sin(rot);
            sb = (float)Math.Sin(tilt);
            sg = (float)Math.Sin(psi);
            cc = cb * ca;
            cs = cb * sa;
            sc = sb * ca;
            ss = sb * sa;

            Matrix3 A = new Matrix3();
            A.M11 = cg * cc - sg * sa;
            A.M12 = cg * cs + sg * ca;
            A.M13 = -cg * sb;
            A.M21 = -sg * cc - cg * sa;
            A.M22 = -sg * cs + cg * ca;
            A.M23 = sg * sb;
            A.M31 = sc;
            A.M32 = ss;
            A.M33 = cb;

            return A;
        }
コード例 #2
0
ファイル: MainWindow.xaml.cs プロジェクト: dtegunov/warp
        public MainWindow()
        {
            try
            {
                Options.DeviceCount = GPU.GetDeviceCount();
                if (Options.DeviceCount <= 0)
                    throw new Exception();
            }
            catch (Exception)
            {
                MessageBox.Show("No CUDA devices found, shutting down.");
                Close();
            }

            GPU.MemoryChanged += () => Options.UpdateGPUStats();

            DataContext = Options;
            Options.PropertyChanged += Options_PropertyChanged;
            Closing += MainWindow_Closing;

            InitializeComponent();

            DisableWhenRunning = new List<UIElement>
            {
                GridOptionsIO,
                GridOptionsPreprocessing,
                GridOptionsParticles,
                GridOptionsCTF,
                GridOptionsMovement,
                GridOptionsGrids,
                GridOptionsPostprocessing
            };

            if (File.Exists("Previous.settings"))
                Options.Load("Previous.settings");

            for (int i = 0; i < GPU.GetDeviceCount(); i++)
            {
                GPU.SetDevice(i);
                Console.WriteLine($"Device {i}:");
                Console.WriteLine($"Free memory: {GPU.GetFreeMemory(i)} MB");
                Console.WriteLine($"Total memory: {GPU.GetTotalMemory(i)} MB");
            }
            GPU.SetDevice(0);

            Options.UpdateGPUStats();

            // Create mockup
            {
                float2[] SplinePoints = { new float2(0f, 0f), new float2(1f / 3f, 1f)};//, new float2(2f / 3f, 0f)};//, new float2(1f, 1f) };
                Cubic1D ReferenceSpline = new Cubic1D(SplinePoints);
                Cubic1DShort ShortSpline = Cubic1DShort.GetInterpolator(SplinePoints);
                for (float i = -1f; i < 2f; i += 0.01f)
                {
                    float Reference = ReferenceSpline.Interp(i);
                    float Test = ShortSpline.Interp(i);
                    if (Math.Abs(Reference - Test) > 1e-6f)
                        throw new Exception();
                }

                Random Rnd = new Random(123);
                int3 GridDim = new int3(1, 1, 1);
                float[] GridValues = new float[GridDim.Elements()];
                for (int i = 0; i < GridValues.Length; i++)
                    GridValues[i] = (float)Rnd.NextDouble();
                CubicGrid CGrid = new CubicGrid(GridDim, GridValues);
                float[] Managed = CGrid.GetInterpolated(new int3(16, 16, 16), new float3(0, 0, 0));
                float[] Native = CGrid.GetInterpolatedNative(new int3(16, 16, 16), new float3(0, 0, 0));
                for (int i = 0; i < Managed.Length; i++)
                    if (Math.Abs(Managed[i] - Native[i]) > 1e-6f)
                        throw new Exception();

                Matrix3 A = new Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9);
                Matrix3 B = new Matrix3(11, 12, 13, 14, 15, 16, 17, 18, 19);
                Matrix3 C = A * B;

                // Euler matrix
                {
                    Matrix3 E = Matrix3.Euler(0 * Helper.ToRad, 20 * Helper.ToRad, 0 * Helper.ToRad);
                    float3 EE = Matrix3.EulerFromMatrix(E.Transposed()) * Helper.ToDeg;

                    float3 Transformed = E * new float3(1, 0, 0);
                    Transformed.Y = 0;
                }

                //float3[] HealpixAngles = Helper.GetHealpixAngles(3, "D4");

                // Deconvolve reconstructions using a separate CTF
                //{
                //    for (int i = 1; i <= 24; i++)
                //    {
                //        Image Map = StageDataLoad.LoadMap($"F:\\stefanribo\\vlion\\warped_{i}.mrc", new int2(1, 1), 0, typeof(float));
                //        Image MapFT = Map.AsFFT(true);
                //        Map.Dispose();

                //        Image CTF = StageDataLoad.LoadMap($"F:\\stefanribo\\vlion\\warped_ctf_{i}.mrc", new int2(1, 1), 0, typeof(float));
                //        foreach (var slice in CTF.GetHost(Intent.ReadWrite))
                //            for (int s = 0; s < slice.Length; s++)
                //                slice[s] = Math.Max(1e-3f, slice[s]);

                //        MapFT.Divide(CTF);
                //        Map = MapFT.AsIFFT(true);
                //        MapFT.Dispose();

                //        Map.WriteMRC($"F:\\stefanribo\\vlion\\warped_deconv_{i}.mrc");
                //        Map.Dispose();
                //    }
                //}

                //{
                //    Image SumFT = new Image(new int3(220, 220, 220), true, true);
                //    Image SumWeights = new Image(new int3(220, 220, 220), true);

                //    int read = 0;
                //    foreach (var tomoPath in Directory.EnumerateFiles("F:\\stefanribo\\oridata\\particles", "tomo*.mrc"))
                //    {
                //        FileInfo Info = new FileInfo(tomoPath);

                //        Image Tomo = StageDataLoad.LoadMap(tomoPath, new int2(1, 1), 0, typeof(float));
                //        Image TomoFT = Tomo.AsFFT(true);
                //        Tomo.Dispose();

                //        Image TomoWeights = StageDataLoad.LoadMap("F:\\stefanribo\\oridata\\particlectf\\" + Info.Name, new int2(1, 1), 0, typeof(float));

                //        TomoFT.Multiply(TomoWeights);
                //        TomoWeights.Multiply(TomoWeights);

                //        SumFT.Add(TomoFT);
                //        SumWeights.Add(TomoWeights);

                //        TomoFT.Dispose();
                //        TomoWeights.Dispose();

                //        Debug.WriteLine(read++);
                //    }

                //    foreach (var slice in SumWeights.GetHost(Intent.ReadWrite))
                //    {
                //        for (int i = 0; i < slice.Length; i++)
                //        {
                //            slice[i] = Math.Max(1e-3f, slice[i]);
                //        }
                //    }

                //    SumFT.Divide(SumWeights);
                //    Image Sum = SumFT.AsIFFT(true);
                //    Sum.WriteMRC("F:\\stefanribo\\oridata\\particles\\weightedaverage.mrc");

                //    SumFT.Dispose();
                //    SumWeights.Dispose();
                //    Sum.Dispose();
                //}

                //{
                //    Image Subtrahend = StageDataLoad.LoadMap("E:\\martinsried\\stefan\\membranebound\\vlion\\relion_subtrahend.mrc", new int2(1, 1), 0, typeof(float));
                //    Image SubtrahendFT = Subtrahend.AsFFT(true);

                //    int read = 0;
                //    foreach (var tomoPath in Directory.EnumerateFiles("E:\\martinsried\\stefan\\membranebound\\oridata\\particles", "tomo*.mrc"))
                //    {
                //        FileInfo Info = new FileInfo(tomoPath);

                //        Image Tomo = StageDataLoad.LoadMap(tomoPath, new int2(1, 1), 0, typeof(float));
                //        Image TomoFT = Tomo.AsFFT(true);
                //        Tomo.Dispose();

                //        Image TomoWeights = StageDataLoad.LoadMap("E:\\martinsried\\stefan\\membranebound\\oridata\\particlectf\\" + Info.Name, new int2(1, 1), 0, typeof(float));

                //        Image SubtrahendFTMult = new Image(SubtrahendFT.GetDevice(Intent.Read), SubtrahendFT.Dims, true, true);
                //        SubtrahendFTMult.Multiply(TomoWeights);

                //        TomoFT.Subtract(SubtrahendFTMult);
                //        Tomo = TomoFT.AsIFFT(true);

                //        Tomo.WriteMRC("D:\\stefanribo\\particles\\" + Info.Name);

                //        Tomo.Dispose();
                //        TomoFT.Dispose();
                //        SubtrahendFTMult.Dispose();
                //        TomoWeights.Dispose();

                //        Debug.WriteLine(read++);
                //    }
                //}

                //{
                //    Image SubtRef1 = StageDataLoad.LoadMap("E:\\martinsried\\stefan\\membranebound\\vlion\\warp_subtrahend.mrc", new int2(1, 1), 0, typeof(float));
                //    Projector Subt = new Projector(SubtRef1, 2);
                //    SubtRef1.Dispose();

                //    Image ProjFT = Subt.Project(new int2(220, 220), new[] { new float3(0, 0, 0) }, 110);
                //    Image Proj = ProjFT.AsIFFT();
                //    Proj.RemapFromFT();

                //    Proj.WriteMRC("d_testproj.mrc");
                //}

                // Projector
                /*{
                    Image MapForProjector = StageDataLoad.LoadMap("E:\\youwei\\run36_half1_class001_unfil.mrc", new int2(1, 1), 0, typeof (float));
                    Projector Proj = new Projector(MapForProjector, 2);
                    Image Projected = Proj.Project(new int2(240, 240), new[] { new float3(0, 0, 0) }, 120);
                    Projected = Projected.AsIFFT();
                    Projected.RemapFromFT();
                    Projected.WriteMRC("d_projected.mrc");
                }*/

                // Backprojector
                /*{
                    Image Dot = new Image(new int3(32, 32, 360));
                    for (int a = 0; a < 360; a++)
                        Dot.GetHost(Intent.Write)[a][0] = 1;
                    Dot = Dot.AsFFT();
                    Dot.AsAmplitudes().WriteMRC("d_dot.mrc");

                    Image DotWeights = new Image(new int3(32, 32, 360), true);
                    for (int a = 0; a < 360; a++)
                        for (int i = 0; i < DotWeights.ElementsSliceReal; i++)
                            DotWeights.GetHost(Intent.Write)[a][i] = 1;

                    float3[] Angles = new float3[360];
                    for (int a = 0; a < 360; a++)
                        Angles[a] = new float3(0, a * Helper.ToRad * 0.05f, 0);

                    Projector Proj = new Projector(new int3(32, 32, 32), 2);
                    Proj.BackProject(Dot, DotWeights, Angles);

                    Proj.Weights.WriteMRC("d_weights.mrc");
                    //Image Re = Proj.Data.AsImaginary();
                    //Re.WriteMRC("d_projdata.mrc");

                    Image Rec = Proj.Reconstruct(true);
                    Rec.WriteMRC("d_rec.mrc");
                }*/

                //Star Models = new Star("D:\\rado27\\Refine3D\\run1_ct5_it005_half1_model.star", "data_model_group_2");
                //Debug.WriteLine(Models.GetRow(0)[0]);

                /*Image Volume = StageDataLoad.LoadMap("F:\\carragher20s\\ref256.mrc", new int2(1, 1), 0, typeof (float));
                Image VolumePadded = Volume.AsPadded(new int3(512, 512, 512));
                VolumePadded.WriteMRC("d_padded.mrc");
                Volume.Dispose();
                VolumePadded.RemapToFT(true);
                Image VolumeFT = VolumePadded.AsFFT(true);
                VolumePadded.Dispose();

                Image VolumeProjFT = VolumeFT.AsProjections(new[] { new float3(Helper.ToRad * 0, Helper.ToRad * 0, Helper.ToRad * 0) }, new int2(256, 256), 2f);
                Image VolumeProj = VolumeProjFT.AsIFFT();
                VolumeProjFT.Dispose();
                VolumeProj.RemapFromFT();
                VolumeProj.WriteMRC("d_proj.mrc");
                VolumeProj.Dispose();*/

                /*Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.44.54.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.49.06.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.50.48.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.52.16.mrc"));
                Options.Movies.Add(new Movie(@"D:\Dev\warp\May19_21.53.43.mrc"));

                CTFDisplay.PS2D = new BitmapImage();*/

                /*float2[] SimCoords = new float2[512 * 512];
                for (int y = 0; y < 512; y++)
                    for (int x = 0; x < 512; x++)
                    {
                        int xcoord = x - 512, ycoord = y - 512;
                        SimCoords[y * 512 + x] = new float2((float) Math.Sqrt(xcoord * xcoord + ycoord * ycoord),
                            (float) Math.Atan2(ycoord, xcoord));
                    }
                float[] Sim2D = new CTF {Defocus = -2M}.Get2D(SimCoords, 512, true);
                byte[] Sim2DBytes = new byte[Sim2D.Length];
                for (int i = 0; i < 512 * 512; i++)
                    Sim2DBytes[i] = (byte) (Sim2D[i] * 255f);
                BitmapSource Sim2DSource = BitmapSource.Create(512, 512, 96, 96, PixelFormats.Indexed8, BitmapPalettes.Gray256, Sim2DBytes, 512);
                CTFDisplay.Simulated2D = Sim2DSource;*/

                /*float2[] PointsPS1D = new float2[512];
                for (int i = 0; i < PointsPS1D.Length; i++)
                    PointsPS1D[i] = new float2(i, (float) Math.Exp(-i / 300f));
                CTFDisplay.PS1D = PointsPS1D;

                float[] SimCTF = new CTF { Defocus = -2M }.Get1D(512, true);
                float2[] PointsSim1D = new float2[SimCTF.Length];
                for (int i = 0; i < SimCTF.Length; i++)
                    PointsSim1D[i] = new float2(i, SimCTF[i] * (float)Math.Exp(-i / 100f) + (float)Math.Exp(-i / 300f));
                CTFDisplay.Simulated1D = PointsSim1D;*/

                /*CubicGrid Grid = new CubicGrid(new int3(5, 5, 5), 0, 0, Dimension.X);
                Grid.Values[2, 2, 2] = 1f;
                float[] Data = new float[11 * 11 * 11];
                int i = 0;
                for (float z = 0f; z < 1.05f; z += 0.1f)
                    for (float y = 0f; y < 1.05f; y += 0.1f)
                        for (float x = 0f; x < 1.05f; x += 0.1f)
                            Data[i++] = Grid.GetInterpolated(new float3(x, y, z));
                Image DataImage = new Image(Data, new int3(11, 11, 11));
                DataImage.WriteMRC("bla.mrc");

                Image GPUImage = new Image(DataImage.GetDevice(Intent.Read), new int3(11, 11, 11));
                GPUImage.WriteMRC("gpu.mrc");*/

                /*CubicGrid WiggleGrid = new CubicGrid(new int3(2, 2, 1));
                float[][] WiggleWeights = WiggleGrid.GetWiggleWeights(new int3(3, 3, 1));*/
            }
        }
コード例 #3
0
ファイル: Matrix3.cs プロジェクト: dtegunov/warp
        public static float3 EulerFromMatrix(Matrix3 a)
        {
            float alpha, beta, gamma;
            float abs_sb, sign_sb;

            abs_sb = (float)Math.Sqrt(a.M13 * a.M13 + a.M23 * a.M23);
            if (abs_sb > 16 * 1.192092896e-07f)
            {
                gamma = (float)Math.Atan2(a.M23, -a.M13);
                alpha = (float)Math.Atan2(a.M32, a.M31);
                if (Math.Abs((float)Math.Sin(gamma)) < 1.192092896e-07f)
                    sign_sb = Math.Sign(-a.M13 / Math.Cos(gamma));
                else
                    sign_sb = (Math.Sin(gamma) > 0) ? Math.Sign(a.M23) : -Math.Sign(a.M23);
                beta = (float)Math.Atan2(sign_sb * abs_sb, a.M33);
            }
            else
            {
                if (Math.Sign(a.M33) > 0)
                {
                    // Let's consider the matrix as a rotation around Z
                    alpha = 0;
                    beta = 0;
                    gamma = (float)Math.Atan2(-a.M21, a.M11);
                }
                else
                {
                    alpha = 0;
                    beta = (float)Math.PI;
                    gamma = (float)Math.Atan2(a.M21, -a.M11);
                }
            }

            return new float3(alpha, beta, gamma);
        }