private void PopulateBaseList() { foreach (WarhammerUnit unit in TrainingGroundUnits.AllTrainingGroundUnits) { UnitMarch trainingGroundTroop = new UnitMarch() { Unit = unit, Quantity = 0 }; March.Add(trainingGroundTroop); } foreach (WarhammerUnit unit in BestiaryUnits.AllBestiaryUnits) { UnitMarch bestiaryTroop = new UnitMarch() { Unit = unit, Quantity = 0 }; March.Add(bestiaryTroop); } foreach (WarhammerUnit unit in DungeonUnits.AllDungeonUnits) { UnitMarch dungeonUnit = new UnitMarch() { Unit = unit, Quantity = 0 }; March.Add(dungeonUnit); } }
public int SpecificUnitPower(UnitMarch unit) { return(UnitUtility.CalculateSpecificUnitPowerValue(unit, March)); }