public bool checkRegionSize() { int count = 0; int maxCount = 0; int dir = 0; int tmp; // if region has less than 4 tiles it is considered "bad size" if (tiles.Count < 4) { return(false); } foreach (MECoord tile in tiles) { count = 0; for (dir = 0; dir < 6; dir++) { tmp = map.getNeighborTile(tile.x, tile.y, dir); if (tmp == Id) { count++; } } // found tile bordering with at least 4 tile of the same region if (count > maxCount) { maxCount = count; } if (maxCount >= 4) { return(true); } } return(false); }