private void LoadScreens() { SplashScreen = new SplashScreen(this); SetupScreen = new SetupScreen(this); InstructionsScreen = new InstructionsScreen(this); GameOverScreen = new GameOverScreen(this); }
private void UpdateStarting(GameTime gameTime) { GamePadState newGamePadState = GamePad.GetState(PlayerIndex.One); KeyboardState newKeyboardState = Keyboard.GetState(); if ((newGamePadState.Buttons.Back != oldGamePadState.Buttons.Back && newGamePadState.Buttons.Back == ButtonState.Pressed) || (Keyboard.GetState().IsKeyDown(Keys.Escape) && oldKeyboardState.IsKeyUp(Keys.Escape))) { this.gameWillQuit = true; } switch (gameStartingScreen) { case GameStartingScreen.SplashScreen: SplashScreen.Update(gameTime, newGamePadState, oldGamePadState, newKeyboardState, oldKeyboardState); break; case GameStartingScreen.SetupScreen: SetupScreen.Update(gameTime, newGamePadState, oldGamePadState, newKeyboardState, oldKeyboardState); break; case GameStartingScreen.InstructionsScreen: InstructionsScreen.Update(gameTime, newGamePadState, oldGamePadState, newKeyboardState, oldKeyboardState); break; case GameStartingScreen.GameOverScreen: GameOverScreen.Update(gameTime, newGamePadState, oldGamePadState, newKeyboardState, oldKeyboardState); break; } oldGamePadState = newGamePadState; oldKeyboardState = newKeyboardState; }
protected override void LoadContent() { Fonts.LoadFonts(Content, "Fonts.xml"); Sounds.LoadSounds(Content, "Sounds.xml"); // Load Game Content startingSpriteBatch = new SpriteBatch(this.graphics.GraphicsDevice); // Get Screen Size int screenWidth = this.Window.ClientBounds.Width; int screenHeight = this.Window.ClientBounds.Height; // Load Control Content TextPickerControl.LoadContent(Content); // Load Screen Content SplashScreen.LoadContent(Content); SetupScreen.LoadContent(Content); InstructionsScreen.LoadContent(Content); GameOverScreen.LoadContent(Content); LoadScreens(); // Load Subsystem Contents SurvivorSubsystem.LoadContent(Content); ZombiesSubsystem.LoadContent(Content); CollectablesSubsystem.LoadContent(Content); AchievmentsSubsystem.LoadContent(Content); // Load Entity Contents HUD.LoadContent(Content, screenWidth, screenHeight); String saveFilePath = Path.Combine(System.Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "save.sav"); if (File.Exists(saveFilePath)) { FileStream fileStream = File.OpenRead(saveFilePath); XmlSerializer fileSerializer = new XmlSerializer(typeof(GameSaveStruct)); GameSaveStruct gameSaveStruct = (GameSaveStruct)fileSerializer.Deserialize(fileStream); fileStream.Close(); File.Delete(saveFilePath); GameState = GameState.Playing; this.StartPlayingSavedGame(gameSaveStruct); } else { ResetToStarting(true); } base.LoadContent(); }
private void DrawStarting(GameTime gameTime) { GraphicsDevice.Clear(new Color(94, 99, 92)); startingSpriteBatch.Begin(); switch (gameStartingScreen) { case GameStartingScreen.SplashScreen: SplashScreen.Draw(gameTime, startingSpriteBatch);; break; case GameStartingScreen.SetupScreen: SetupScreen.Draw(gameTime, startingSpriteBatch); break; case GameStartingScreen.InstructionsScreen: InstructionsScreen.Draw(gameTime, startingSpriteBatch); break; case GameStartingScreen.GameOverScreen: GameOverScreen.Draw(gameTime, startingSpriteBatch); break; } startingSpriteBatch.End(); }