コード例 #1
0
ファイル: TerrainLiquid.cs プロジェクト: Nihlus/libwarcraft
        public TerrainLiquidInstance(byte[] data)
        {
            using (MemoryStream ms = new MemoryStream(data))
            {
                using (BinaryReader br = new BinaryReader(ms))
                {
                    this.LiquidType = new UInt16ForeignKey("LiquidType", "ID", br.ReadUInt16());
                    this.LiquidObject = new UInt16ForeignKey("LiquidObject", "ID", br.ReadUInt16());

                    this.HeightLevelRange = new Range(br.ReadSingle(), br.ReadSingle());

                    this.XLiquidOffset = br.ReadByte();
                    this.YLiquidOffset = br.ReadByte();
                    this.Width = br.ReadByte();
                    this.Height = br.ReadByte();

                    this.LiquidBooleanMapOffset = br.ReadUInt32();
                    this.VertexDataOffset = br.ReadUInt32();

                    // TODO: Read boolean map

                    // TODO: [#9] Accept DBC liquid type and read vertex data
                }
            }
        }
コード例 #2
0
        public TextureLayerEntry(byte[] data)
        {
            using (MemoryStream ms = new MemoryStream(data))
            {
                using (BinaryReader br = new BinaryReader(ms))
                {
                    this.TextureID = br.ReadUInt32();
                    this.Flags = (TextureLayerFlags)br.ReadUInt32();
                    this.AlphaMapOffset = br.ReadUInt32();

                    this.EffectID = new UInt16ForeignKey("GroundEffectTexture", "ID", br.ReadUInt16());
                }
            }
        }