/// <inheritdoc/> public void LoadBinaryData(byte[] inData) { using var ms = new MemoryStream(inData); using var br = new BinaryReader(ms); MinimumLiquidLevel = br.ReadSingle(); MaxiumLiquidLevel = br.ReadSingle(); // Future note: New information suggests there may be more than one liquid layer here, based on // the chunk flags (i.e, one layer for river, one layer for ocean, etc) for (var y = 0; y < 9; ++y) { for (var x = 0; x < 9; ++x) { LiquidVertices.Add(new LiquidVertex(br.ReadBytes(LiquidVertex.GetSize()))); } } for (var y = 0; y < 8; ++y) { for (var x = 0; x < 8; ++x) { LiquidTileFlags.Add((LiquidFlags)br.ReadByte()); } } }
public void LoadBinaryData(byte[] inData) { using (MemoryStream ms = new MemoryStream(inData)) { using (BinaryReader br = new BinaryReader(ms)) { this.MinimumLiquidLevel = br.ReadSingle(); this.MaxiumLiquidLevel = br.ReadSingle(); for (int y = 0; y < 9; ++y) { for (int x = 0; x < 9; ++x) { this.LiquidVertices.Add(new LiquidVertex(br.ReadBytes(LiquidVertex.GetSize()))); } } for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { this.LiquidTileFlags.Add(((LiquidFlags)br.ReadByte())); } } } } }