public bool IsPassable(CollideInformation info) { if (!_locked || _owner.ToBeRemoved) return true; return false; }
public bool IsPassable(CollideInformation info) { // Source check if (info.Collider == _owner) return true; // Altitude / height check if (info.Collider.Altitude + info.Collider.BodyHeight < _owner.Altitude || info.Collider.Altitude > _owner.Altitude + _owner.BodyHeight) return true; return false; }
public bool OnCollide(CollideInformation info) { if (_charges == 0) { _owner.ToBeRemoved = true; return true; } if (!info.IsPlayer || _isOnCD || _owner.ToBeRemoved) return true; ((Player)info.Collider).GiveItem(_loot); if (_oneTime) { _owner.ToBeRemoved = true; } else { _charges = Math.Max(-1, _charges--); _pushItemCooldown.StartCounter("cdDrop"); _isOnCD = true; } return true; }
public Vector2 OnCollide(CollideInformation info) { if (_charges == 0) _owner.ToBeRemoved = true; ((Player)info.Collider).GiveItem(_loot); if (_oneTime) { _owner.ToBeRemoved = true; } else { _charges = Math.Max(-1, _charges--); _pushItemCooldown.StartCounter("cdDrop"); _isOnCD = true; } return Vector2.Zero; }
public bool IsPassable(CollideInformation info) { // Pickup item will never block return true; }
public Vector2 OnCollide(CollideInformation info) { // Set flag that the JumpPoint collided in this update _collided = true; // If you want that only the Player may use JumpPoint uncomment these 2 lines if (!info.IsPlayer) return Vector2.Zero; // If the JumpPoint is locked and the counter didnt reach 0 refresh the counter if (_locked) { Owner.CM.StartCounter(_cUpdater, true, false); return Vector2.Zero; } _collider = info.Collider; // If the JumpPoint is not locked execute jump and lock the target JumpPoint (_target.CollideModule as JumpPoint).LockJP(_collider); return _target.Position - _collider.Position; }
public bool IsPassable(CollideInformation info) { return true; }
public bool OnCollide(CollideInformation info) { return false; }
public void Collide(Entity source) { if (_mCollideModule != null) { CollideInformation info = new CollideInformation() { Collider = source, IsPlayer = source is Player }; _mCollideModule.OnCollide(info); } }
public Vector2 OnCollide(CollideInformation info) { if (_locked) { if (Player.Instance.Inventory.HasKey(_areaID)) { _owner.ToBeRemoved = true; return Vector2.Zero; } else { return Vector2.Zero; } } else { _owner.ToBeRemoved = true; } return Vector2.Zero; }
public Vector2 OnCollide(CollideInformation info) { // Do nothing return Vector2.Zero; }