// Function to move the Player Plane private void MovePlayerPlane(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Right) { playerPlane.moveRight(); } if (e.KeyCode == Keys.Left) { playerPlane.moveLeft(); } if (e.KeyCode == Keys.Up) { playerPlane.moveUp(); } if (e.KeyCode == Keys.Down) { playerPlane.moveDown(); } }