コード例 #1
0
ファイル: AlienCraft.cs プロジェクト: propheel/Projects
        /// <summary>
        /// Constructor of alien craft
        /// </summary>
        /// <param name="game">Game in which the alien craft is set</param>
        public AlienCraft(WarGame game, MainScene _scene, Vector3 _position)
            : base(game, _scene, _position)
        {
            gameObjectModel = game.alienCraftModel;
            scale = new Vector3(0.5f, 0.5f, 0.5f);
            maxSpeed = 0.05f;
            maxForce = 10 * maxSpeed;
            mass = 20.0f;
            currentSB = SBNames.WanderReadyToAttack;
            currentWorld = Matrix.CreateScale(scale) * Matrix.CreateWorld(Position, lastNonZeroVelocity, Vector3.Up);

            boundingBox = new Bbox(this, game, scene);
            scene.SceneComponents.Add(boundingBox);
            boundingBox.RecalculateBoundingBox();
        }
コード例 #2
0
ファイル: Fighter.cs プロジェクト: propheel/Projects
        /// <summary>
        /// Constructor of the fighter
        /// </summary>
        /// <param name="game">Game in which the fighter is set</param>
        /// <param name="_position">Initial position of the fighter</param>
        public Fighter(WarGame game, Vector3 _position, MainScene _scene)
            : base(game, _scene, _position)
        {
            gameObjectModel = game.spaceShipModel;
            scale = new Vector3(0.5f, 0.5f, 0.5f);

            maxSpeed = 0.5f;
            maxForce = 10 * maxSpeed;
            mass = 20.0f;
            currentSB = SBNames.None;
            currentWorld = Matrix.CreateScale(scale) * Matrix.CreateWorld(Position, lastNonZeroVelocity, Vector3.Up);

            boundingBox = new Bbox(this, game, scene);
            scene.SceneComponents.Add(boundingBox);
            boundingBox.RecalculateBoundingBox();

            // show the bounding box if the game is in debug mode
            if (scene.IsInDebugMode)
                DebugModeToggle();
        }
コード例 #3
0
ファイル: Building.cs プロジェクト: propheel/Projects
        /// <summary>
        /// Constructor of the building
        /// </summary>
        /// <param name="game">Game where the building is set</param>
        /// <param name="_position">Position of the building</param>
        public Building(WarGame game, Vector3 _position, MainScene _scene)
            : base(game, _scene, _position)
        {
            gameObjectModel = game.castleModel;
            scale = new Vector3(0.001f, 0.001f, 0.001f);
            maxSpeed = 0f;
            maxForce = 0f;
            mass = 1000f;
            currentSB = SBNames.None;
            currentWorld = Matrix.CreateScale(scale) * Matrix.CreateWorld(Position, lastNonZeroVelocity, Vector3.Up);

            HealthPoints = 0.05f;
            bar.Show();

            boundingBox = new Bbox(this, game, scene);
            scene.SceneComponents.Add(boundingBox);
            boundingBox.RecalculateBoundingBox();

            // show the bounding box if the game is in debug mode
            if (scene.IsInDebugMode)
                DebugModeToggle();
        }