コード例 #1
0
        //获取精灵信息
        private SpriteInfor GetSpriteInfo(int index, int row, int column, Vector2 size, Vector2 texSize)
        {
            SpriteInfor infor = Pool <SpriteInfor> .Get();

            infor.Id           = index;
            infor.Rect         = new Rect(size.y * column, texSize.y - (row + 1) * size.x, size.x, size.y);
            infor.DrawTexCoord = new Rect(infor.Rect.x / texSize.x, infor.Rect.y / texSize.y
                                          , infor.Rect.width / texSize.x, infor.Rect.height / texSize.y);
            infor.Uv = GetSpriteUV(texSize, infor.Rect);
            return(infor);
        }
コード例 #2
0
        /// <summary>
        /// 更新信息
        /// </summary>
        public void UpdateSpriteGroup()
        {
            if (_spriteAsset && _spriteAsset.TexSource && _spriteAsset.Row > 1 && _spriteAsset.Column > 1)
            {
                int count = _spriteAsset.IsStatic ? _spriteAsset.Row * _spriteAsset.Column : _spriteAsset.Row;
                if (_spriteAsset.ListSpriteGroup.Count != count)
                {
                    _spriteAsset.ListSpriteGroup.Clear();
                    //更新
                    //----------------------------------
                    Vector2 texSize = new Vector2(_spriteAsset.TexSource.width, _spriteAsset.TexSource.height);
                    Vector2 size    = new Vector2((_spriteAsset.TexSource.width / (float)_spriteAsset.Column)
                                                  , (_spriteAsset.TexSource.height / (float)_spriteAsset.Row));

                    if (_spriteAsset.IsStatic)
                    {
                        int index = -1;
                        for (int i = 0; i < _spriteAsset.Row; i++)
                        {
                            for (int j = 0; j < _spriteAsset.Column; j++)
                            {
                                index++;
                                SpriteInforGroup inforGroup = Pool <SpriteInforGroup> .Get();

                                SpriteInfor infor = GetSpriteInfo(index, i, j, size, texSize);

                                inforGroup.Tag = "emoji_" + infor.Id;
                                inforGroup.ListSpriteInfor.Add(infor);
                                _spriteAsset.ListSpriteGroup.Add(inforGroup);
                            }
                        }
                    }
                    else
                    {
                        int index = -1;
                        for (int i = 0; i < _spriteAsset.Row; i++)
                        {
                            SpriteInforGroup inforGroup = Pool <SpriteInforGroup> .Get();

                            inforGroup.Tag = "emoji_" + (index + 1);
                            for (int j = 0; j < _spriteAsset.Column; j++)
                            {
                                index++;

                                SpriteInfor infor = GetSpriteInfo(index, i, j, size, texSize);

                                inforGroup.ListSpriteInfor.Add(infor);
                            }
                            _spriteAsset.ListSpriteGroup.Add(inforGroup);
                        }
                    }
                }
            }
        }