//CONSTRUCTOR public Player(Vector2 pos, Map whichworld) { World = whichworld; obstacles = World.Obstacles; initialPosition = pos; Hitbox = new Rectangle((int)initialPosition.X, (int)initialPosition.Y, 38, 48); }
//CONSTRUTOR public GameManager() { InitialPos = new Vector2(50,50); obstacles = new List<Obstacle>(); obstacles.Add(new Obstacle(20, 20, Resources.Obstacle)); obstacles.Add(new Obstacle(100, 120, Resources.Obstacle)); obstacles.Add(new Obstacle(50, 450, Resources.Obstacle)); mapTest = new Map(obstacles); Test = new Level(InitialPos, mapTest); }
//CONSTRUCTOR public Level(Vector2 pos, Map map) { localMap = map; localPlayer = new Player(pos,localMap); }