/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); models.Add(new CModel(Content.Load <Model>("freak"), new Vector3(40, 50, 50), Vector3.Zero, false, new Vector3(10), GraphicsDevice)); models.Add(new CModel(Content.Load <Model>("new1"), Vector3.Zero, Vector3.Zero, false, new Vector3(200f), GraphicsDevice)); camera = new ChaseCamera(new Vector3(0, 50, 300), new Vector3(0, 50, 0), Vector3.Zero, GraphicsDevice); ((ChaseCamera)camera).Move(models[0].Position, models[0].Rotation, new Vector3(0, 0, 0)); map.LoadContent(graphics, Content); boner = new BoneModel(Content.Load <Model>("freak3")); bB.Min = new Vector3(0, 0, 100); bB.Max = new Vector3(100, 100, 200); tile = new Tile(Content.Load <Texture2D>("CylinderSkin"), graphics, new Vector3(0, 0, 100), new Vector3(100, 100, 100)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); models.Add(new CModel(Content.Load<Model>("freak"), new Vector3(40, 50, 50), Vector3.Zero, false, new Vector3(10), GraphicsDevice)); models.Add(new CModel(Content.Load<Model>("new1"), Vector3.Zero, Vector3.Zero, false, new Vector3(200f), GraphicsDevice)); camera = new ChaseCamera(new Vector3(0, 50, 300), new Vector3(0, 50, 0), Vector3.Zero, GraphicsDevice); ((ChaseCamera)camera).Move(models[0].Position, models[0].Rotation, new Vector3(0, 0, 0)); map.LoadContent(graphics, Content); boner = new BoneModel(Content.Load<Model>("freak3")); bB.Min = new Vector3(0, 0, 100); bB.Max = new Vector3(100, 100, 200); tile = new Tile(Content.Load<Texture2D>("CylinderSkin"), graphics, new Vector3(0, 0, 100), new Vector3(100, 100, 100)); }