コード例 #1
0
ファイル: WakeNet.cs プロジェクト: crimean-bitches/wake-net
        /// <summary>
        ///     Destroys the instance of <see cref="WakeServer" />.
        /// </summary>
        /// <param name="server">NetServer to destroy</param>
        /// <returns><c>true</c>, if server was destroyed, <c>false</c> otherwise.</returns>
        public static void DestroyServer(WakeServer server)
        {
            if (_servers.Contains(server) == false)
            {
                Log(WakeError.ServerNotExists);
                return;
            }

            server.DisconnectAllClients();
            RemoveSocket(server.Socket);
            _servers.Remove(server);
        }
コード例 #2
0
ファイル: WakeNet.cs プロジェクト: crimean-bitches/wake-net
        /// <summary>
        ///     Initializes a new instance of the <see cref="WakeServer" /> class. We can simulate real world network conditions by
        ///     using the simMinTimeout/simMaxTimeout params
        ///     to simulate connection lag.
        /// </summary>
        /// <returns>The server object.</returns>
        /// <param name="maxConnections">Max connections.</param>
        /// <param name="port">Port.</param>
        /// <param name="simMinLatency">Minimum latency to simulate on the server.</param>
        /// <param name="simMaxLatency">Maximum latency to simulate on the server.</param>
        public static WakeServer CreateServer(int maxConnections, int port, int simMinLatency = 0,
                                              int simMaxLatency = 0)
        {
            if (!Initialized)
            {
                Log(WakeError.NotInitialized);
                return(null);
            }

            var server = new WakeServer(maxConnections, port, simMinLatency, simMaxLatency);

            // If we were successful in creating our server and it is unique
            if (server.IsConnected && !_servers.Contains(server))
            {
                _servers.Add(server);
                return(server);
            }

            RemoveSocket(server.Socket);
            return(server);
        }