/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Play_State game = new Play_State()) { game.Run(); } }
/// <summary> /// Constructor. /// </summary> public GameplayScreen(GraphicsDeviceManager graphics_, ContentManager content_) { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); content = content_; graphics = graphics_; my_game = new Play_State(graphics, content); }