/// <summary> /// The coroutine responsible for the actual shaking of the camera /// </summary> /// <param name="shakeSettings">The seetings to shake the camera on</param> IEnumerator DoCameraShake(CameraShakeSettings shakeSettings) { noise.m_AmplitudeGain = shakeSettings.shakeAmplitude; noise.m_FrequencyGain = shakeSettings.shakeFrequency; noise.m_PivotOffset = shakeSettings.pivotOffset; yield return(new WaitForSeconds(shakeSettings.shakeDuration)); noise.m_AmplitudeGain = 0; noise.m_FrequencyGain = 0; noise.m_PivotOffset = Vector3.zero; }
/// <summary> /// Shake the camera upon a public function /// </summary> /// <param name="shakeSettings">The seetings to shake the camera on</param> public void Shake(CameraShakeSettings shakeSettings) { StartCoroutine(DoCameraShake(shakeSettings)); }