コード例 #1
0
        void LogichUse()
        {
            if (inputSettings == null)
            {
                return;
            }

            #region Vehicle Controls

            //前進後退檔控制+-
            Debug.Log("logtichControl.BackMove" + logtichControl.BackMove);
            if (logtichControl.BackMove)
            {
                _backFront = -1;
            }
            if (!logtichControl.FrontMove && !logtichControl.BackMove)
            {
                _backFront = 0;
            }
            if (logtichControl.FrontMove)
            {
                _backFront = 1;
            }
            _vehicleController.BackFrontInput = _backFront;

            //控制油門
            _vehicleController.AccelerationInput = logtichControl.LogitchGasRotation;

            //方向
            _steering = 0f;
            _vehicleController.SteeringInput = logtichControl.LogitchSteelRotation;

            //煞車
            _vehicleController.BrakesInput = logtichControl.LogitchBreakRotation;

            if (Input.GetKey(inputSettings.handbrakeOn))
            {
                _vehicleController.HandBrakeInput = 1;
            }
            if (Input.GetKey(inputSettings.handbrakeOff))
            {
                _vehicleController.HandBrakeInput = 0;
            }

            //吋動踏板
            _vehicleController.ClutchInput = logtichControl.LogitchCluthRotation;
            if (logtichControl.LogitchCluthRotation > 10)
            {
                _forkliftController.forksVerticalSpeed = _forksVerticalSpeed * 2;
            }
            else
            {
                _forkliftController.forksVerticalSpeed = _forksVerticalSpeed;
            }



            if (Input.GetKeyDown(inputSettings.toggleEngine))
            {
                _vehicleController.IsEngineOn = !_vehicleController.IsEngineOn;
            }

            if (Input.GetKeyDown(inputSettings.horn))
            {
                _vehicleController.Horn();
            }

            if (Input.GetKeyDown(inputSettings.headlights))
            {
                _vehicleController.HeadlightsOn = !_vehicleController.HeadlightsOn;
            }

            if (Input.GetKeyDown(inputSettings.interiorLights))
            {
                _vehicleController.InteriorLightsOn = !_vehicleController.InteriorLightsOn;
            }

            if (Input.GetKeyDown(inputSettings.leftSignalLights))
            {
                _vehicleController.LeftSinalLightsOn = !_vehicleController.LeftSinalLightsOn;
            }

            if (Input.GetKeyDown(inputSettings.rightSignalLights))
            {
                _vehicleController.RightSinalLightsOn = !_vehicleController.RightSinalLightsOn;
            }

            if (Input.GetKey(inputSettings.cameraLookDown))
            {
                _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Down;
            }
            else if (Input.GetKey(inputSettings.cameraLookBack))
            {
                _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Backwards;
            }
            else if (Input.GetKey(inputSettings.cameraLookRight))
            {
                _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Right;
            }
            else if (Input.GetKey(inputSettings.cameraLookLeft))
            {
                _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Left;
            }
            else if (Input.GetKey(inputSettings.cameraLookUp))
            {
                _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Up;
            }
            else
            {
                _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Forward;
            }

            if (Input.GetKeyDown(inputSettings.toggleCamera))
            {
                _vehicleController.CameraToggleRequested = true;
            }

            #endregion

            #region Player Custom Events

            for (int i = 0; i < inputSettings.customEventTriggers.Length; i++)
            {
                if (Input.GetKeyDown(inputSettings.customEventTriggers[i]))
                {
                    if (customEvents.Length > i)
                    {
                        customEvents[i].Invoke();
                    }
                }
            }

            #endregion
        }
コード例 #2
0
ファイル: WSMVehiclePlayerInput.cs プロジェクト: nuoma/css
        /// <summary>
        /// Handling player input
        /// </summary>
        void Update()
        {
            if (enablePlayerInput)
            {
                if (inputSettings == null)
                {
                    return;
                }

                #region Vehicle Controls

                _acceleration = Input.GetKey(inputSettings.acceleration) ? 1f : 0;
                _acceleration = Input.GetKey(inputSettings.reverse) ? _acceleration - 1 : _acceleration;
                _vehicleController.AccelerationInput = _acceleration;

                _steering = 0f;
                _steering = Input.GetKey(inputSettings.turnRight) ? _steering + 1 : _steering;
                _steering = Input.GetKey(inputSettings.turnLeft) ? _steering - 1 : _steering;
                _vehicleController.SteeringInput = _steering;

                _vehicleController.BrakesInput    = Input.GetKey(inputSettings.brakes) ? 1f : 0f;
                _vehicleController.HandBrakeInput = Input.GetKey(inputSettings.handbrake) ? 1f : 0f;
                _vehicleController.ClutchInput    = Input.GetKey(inputSettings.clutch) ? 1f : 0f;

                if (Input.GetKeyDown(inputSettings.toggleEngine))
                {
                    _vehicleController.IsEngineOn = !_vehicleController.IsEngineOn;
                }

                if (Input.GetKeyDown(inputSettings.horn))
                {
                    _vehicleController.Horn();
                }

                if (Input.GetKeyDown(inputSettings.headlights))
                {
                    _vehicleController.HeadlightsOn = !_vehicleController.HeadlightsOn;
                }

                if (Input.GetKeyDown(inputSettings.interiorLights))
                {
                    _vehicleController.InteriorLightsOn = !_vehicleController.InteriorLightsOn;
                }

                if (Input.GetKeyDown(inputSettings.leftSignalLights))
                {
                    _vehicleController.LeftSinalLightsOn = !_vehicleController.LeftSinalLightsOn;
                }

                if (Input.GetKeyDown(inputSettings.rightSignalLights))
                {
                    _vehicleController.RightSinalLightsOn = !_vehicleController.RightSinalLightsOn;
                }

                if (Input.GetKey(inputSettings.cameraLookDown))
                {
                    _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Down;
                }
                else if (Input.GetKey(inputSettings.cameraLookBack))
                {
                    _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Backwards;
                }
                else if (Input.GetKey(inputSettings.cameraLookRight))
                {
                    _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Right;
                }
                else if (Input.GetKey(inputSettings.cameraLookLeft))
                {
                    _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Left;
                }
                else if (Input.GetKey(inputSettings.cameraLookUp))
                {
                    _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Up;
                }
                else
                {
                    _vehicleController.CamLookDirection = WSMVehicleCameraLookDirection.Forward;
                }

                if (Input.GetKeyDown(inputSettings.toggleCamera))
                {
                    _vehicleController.CameraToggleRequested = true;
                }

                #endregion

                #region Player Custom Events

                for (int i = 0; i < inputSettings.customEventTriggers.Length; i++)
                {
                    if (Input.GetKeyDown(inputSettings.customEventTriggers[i]))
                    {
                        if (customEvents.Length > i)
                        {
                            customEvents[i].Invoke();
                        }
                    }
                }

                #endregion
            }
        }