private void OnTriggerEnter(Collider other) { CargoContainer cargoContainer = other.GetComponent <CargoContainer>(); if (cargoContainer != null) { _parentCargoContainer = cargoContainer; } }
private void OnTriggerExit(Collider other) { CargoContainer cargoContainer = other.GetComponent <CargoContainer>(); if (cargoContainer != null && _parentCargoContainer != null) { if (_parentCargoContainer.gameObject.GetInstanceID() == cargoContainer.gameObject.GetInstanceID()) { _parentCargoContainer = null; } } }