/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } // Create the database if it does not exist. using (var db = new BaseDataContext(DbConnectionString)) { if (db.DatabaseExists() == false) { // Create the local database. db.CreateDatabase(); // Save categories to the database. db.SubmitChanges(); } } SaveFilesToIsoStore(); }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } // Create the database if it does not exist. using (var db = new BaseDataContext(DbConnectionString)) { if (db.DatabaseExists() == false) { // Create the local database. db.CreateDatabase(); // Save categories to the database. db.SubmitChanges(); // create an instance of DatabaseSchemaUpdater DatabaseSchemaUpdater schemaUpdater = db.CreateDatabaseSchemaUpdater(); // assign database schema version before calling Execute schemaUpdater.DatabaseSchemaVersion = 1; // execute changes to database schema schemaUpdater.Execute(); } else { // create an instance of DatabaseSchemaUpdater DatabaseSchemaUpdater schemaUpdater = db.CreateDatabaseSchemaUpdater(); // get current database schema version // if not changed the version is 0 by default int version = schemaUpdater.DatabaseSchemaVersion; // if current version of database schema is old if (version == 0) { // add Address column to the table corresponding to the Person class schemaUpdater.AddColumn<Channel>("Image"); schemaUpdater.AddColumn<Article>("AddDate"); // IMPORTANT: update database schema version before calling Execute schemaUpdater.DatabaseSchemaVersion = 1; // execute changes to database schema schemaUpdater.Execute(); } } } }