private bool SegmentCompare(SweepEvent e1, SweepEvent e2) { if (e1.Equals(e2)) { return(false); } if (signedArea(e1.p, e1.otherSE.p, e2.p) != 0 || signedArea(e1.p, e1.otherSE.p, e2.otherSE.p) != 0) { // Segments are not collinear // If they share their left endpoint use the right endpoint to sort if (Misc.PointEquals(e1.p, e2.p)) { return(e1.isBelow(e2.otherSE.p)); } if (CompareSweepEvent(e1, e2)) { return(e2.isAbove(e1.p)); } return(e1.isBelow(e2.p)); } if (Misc.PointEquals(e1.p, e2.p)) // Segments colinear { return(false); } return(CompareSweepEvent(e1, e2)); }
// The ordering is reversed because push and pop are faster. int CompareSweepEvent(SweepEvent e1, SweepEvent e2) { if (e1.Equals(e2)) { return(0); } if (e1.p.x > e2.p.x) // Different x coordinate { return(-1); } if (e1.p.x < e2.p.x) // Different x coordinate { return(1); } if (e1.p != e2.p) // Different points, but same x coordinate. The event with lower y coordinate is processed first { return((e1.p.y > e2.p.y) ? -1 : 1); } if (e1.isLeft != e2.isLeft) // Same point, but one is a left endpoint and the other a right endpoint. The right endpoint is processed first { return((e1.isLeft) ? -1 : 1); } // Same point, both events are left endpoints or both are right endpoints. The event associate to the bottom segment is processed first return(e1.isAbove(e2.otherSE.p) ? -1 : 1); }