/// <summary> /// Navigates to target latitude and longitude using given duration. /// </summary> public void FlyToLocation(float latitude, float longitude, float duration, float destinationZoomLevel = 0) { Vector3 destination = Conversion.GetSpherePointFromLatLon(latitude, longitude); FlyToLocation(destination, duration, destinationZoomLevel, _navigationBounceIntensity); }
/// <summary> /// Returns the index of the nearest city to a location (lat/lon). /// </summary> public int GetCityIndex (float lat, float lon) { Vector3 spherePosition = Conversion.GetSpherePointFromLatLon(lat, lon); return GetCityIndex(spherePosition); }