public static void Winner() { if (win) //testausgabe gewonnen { ((MainWindow)System.Windows.Application.Current.MainWindow).lbl_Status.Content = "Gewonnen!"; ((MainWindow)System.Windows.Application.Current.MainWindow).lbl_Status.Background = Brushes.Green; Gametimer.Stop(); } else { return; //textausgabe verloren } }
void StartNewGame(int width, int height, int bombCount) { Game = new Gameboard(width, height, bombCount); Game.Show(ContentCanvas); ((MainWindow)System.Windows.Application.Current.MainWindow).lbl_Status.Background = Brushes.Transparent; ((MainWindow)System.Windows.Application.Current.MainWindow).lbl_Status.Content = "laufendes Spiel!"; if (Gametimer.IsRunning()) { Gametimer.Stop(); } Gametimer.Init(lbl_Timer); Gametimer.Start(); }
public void Click(object sender, MouseButtonEventArgs e) { if (e.ChangedButton == MouseButton.Right) { int bombFlaggedCount = 0; int flaggedCounter = 0; int cwidth = fieldArray.GetLength(0) - 1; int cheight = fieldArray.GetLength(1) - 1; if (clicked) { return; } if (flagged) { btn.Content = ""; } else { btn.Content = "🚩"; } flagged = !flagged; for (int a = 0; a <= cwidth; a++) { for (int b = 0; b <= cheight; b++) { if (fieldArray[a, b].bomb == true && fieldArray[a, b].flagged == true) { bombFlaggedCount++; } if (fieldArray[a, b].flagged == true) { flaggedCounter++; } } } if ((bombFlaggedCount == Gameboard.bombCount) && (Gameboard.bombCount == flaggedCounter)) { Gameboard.win = true; } Gameboard.Winner(); } if (e.ChangedButton == MouseButton.Left) { if (bomb == true) { clicked = true; btn.Content = "boom"; if (clicked == true) { btn.Background = Brushes.Red; } ((MainWindow)System.Windows.Application.Current.MainWindow).lbl_Status.Content = "Verloren!"; ((MainWindow)System.Windows.Application.Current.MainWindow).lbl_Status.Background = Brushes.Red; Gametimer.Stop(); } else { CheckNeighbor(); Gameboard.Winner(); } } }