コード例 #1
0
        public static DPMeshGeometry3D GetSimplifiedMeshGeometry3D(DPMeshGeometry3D dPMeshGeometry3D, double unitSize)
        {
            var meshRefactor = new MeshRefactor(dPMeshGeometry3D.TriangleIndices, dPMeshGeometry3D.Positions,
                                                dPMeshGeometry3D.Normals, unitSize);

            return(meshRefactor.CreateGeometry3D());
        }
コード例 #2
0
        public MeshRefactor(List <Int32> triangleIndices, List <Point3D> positions, List <Vector3D> normals, double unitSize)
        {
            MeshGeometry = new DPMeshGeometry3D()
            {
                TriangleIndices = triangleIndices,
                Positions       = positions,
                Normals         = normals
            };

            UnitSize = unitSize;
        }
コード例 #3
0
        public MeshRefactor(List <Int32> triangleIndices, List <Point3D> positions, List <Vector3D> normals, UInt32 resolution)
        {
            MeshGeometry = new DPMeshGeometry3D()
            {
                TriangleIndices = triangleIndices,
                Positions       = positions,
                Normals         = normals
            };

            var bounds = MeshGeometry.GetBounds();

            var max = Math.Max(bounds.SizeX, bounds.SizeY);

            UnitSize = Math.Max(max, bounds.SizeZ) / resolution;
        }
コード例 #4
0
ファイル: MainWindow.xaml.cs プロジェクト: zhaozehong/WPF_3D
        private DPMeshGeometry3D LoadMeshGeometry3D(XmlTextReader reader)
        {
            try
            {
                if (!MoveToNextNode(reader, XmlNodeType.Element, "MeshGeometry3D"))
                {
                    return(null);
                }

                List <Int32>    triangleIndices = null;
                List <Point3D>  positions       = null;
                List <Vector3D> normals         = null;

                if (reader.MoveToAttribute("TriangleIndices"))
                {
                    triangleIndices = LoadInt32Collection(reader.Value);
                }
                if (reader.MoveToAttribute("Positions"))
                {
                    positions = LoadPoint3DCollection(reader.Value);
                }
                if (reader.MoveToAttribute("Normals"))
                {
                    normals = LoadVector3DCollection(reader.Value);
                }


                reader.MoveToElement();

                if (!reader.IsEmptyElement)
                {
                    reader.Read();
                }

                var ret = new DPMeshGeometry3D();
                ret.Positions       = positions;
                ret.Normals         = normals;
                ret.TriangleIndices = triangleIndices;
                return(ret);
            }
            catch (Exception ex)
            {
                return(null);
            }
        }