public void Recycle(Enemy enemy) { enemy.gameObject.SetActive(false); spawner.Recycle(enemy); }
internal void Recycle(Transform stone) { stone.gameObject.SetActive(false); spawner.Recycle(stone); }
internal void Recycle(Transform bursh) { bursh.gameObject.SetActive(false); spawner.Recycle(bursh); }
public void Recycle(Ammunition ammunition) { ammunition.gameObject.SetActive(false); spawner.Recycle(ammunition); }