protected void resetContext() { LevelContext context = new LevelContext() { Ghosts = new List <Model.Ghost>(), MapIndex = 1 }; GameStateMachine.getInstance().LevelContext = context; }
public override void goToNextState() { LevelContext context = GameStateMachine.getInstance().LevelContext; context.MapIndex += 1; if (context.MapIndex == 5) { resetContext(); changeState(GameStateMachine.getInstance().GameFinishedState); } else { changeState(GameStateMachine.getInstance().GameDisplay); GameStateMachine.getInstance().LevelContext = context; } // don't call the base or the context will be reset //base.goToNextState(); }