static void Main(string[] args) { Wizard Harry = new Wizard("Harry"); // Console.WriteLine("Name: " + Harry.Name + " Strength: " + Harry.strength + " Intelligence: " + Harry.intelligence + " Dexterity: " + Harry.dexterity + " Health: " + Harry.health); Harry.Heal(); // Console.WriteLine("Name: " + Harry.Name + " Strength: " + Harry.strength + " Intelligence: " + Harry.intelligence + " Dexterity: " + Harry.dexterity + " Health: " + Harry.health); Ninja Michael = new Ninja("Michael"); // Console.WriteLine("Name: " + Michael.Name + " Strength: " + Michael.strength + " Intelligence: " + Michael.intelligence + " Dexterity: " + Michael.dexterity + " Health: " + Michael.health); Harry.Fireball(Michael); // Console.WriteLine("Name: " + Michael.Name + " Strength: " + Michael.strength + " Intelligence: " + Michael.intelligence + " Dexterity: " + Michael.dexterity + " Health: " + Michael.health); Michael.Steal(Harry); // Console.WriteLine("Name: " + Michael.Name + " Strength: " + Michael.strength + " Intelligence: " + Michael.intelligence + " Dexterity: " + Michael.dexterity + " Health: " + Michael.health); // Console.WriteLine("Name: " + Harry.Name + " Strength: " + Harry.strength + " Intelligence: " + Harry.intelligence + " Dexterity: " + Harry.dexterity + " Health: " + Harry.health); Samurai Jack = new Samurai("Jack"); Console.WriteLine("Name: " + Jack.Name + " Strength: " + Jack.strength + " Intelligence: " + Jack.intelligence + " Dexterity: " + Jack.dexterity + " Health: " + Jack.health); Harry.Fireball(Jack); Harry.Fireball(Jack); Harry.Fireball(Jack); Console.WriteLine("Name: " + Jack.Name + " Strength: " + Jack.strength + " Intelligence: " + Jack.intelligence + " Dexterity: " + Jack.dexterity + " Health: " + Jack.health); Jack.Meditate(); Console.WriteLine("Name: " + Jack.Name + " Strength: " + Jack.strength + " Intelligence: " + Jack.intelligence + " Dexterity: " + Jack.dexterity + " Health: " + Jack.health); }